Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Can a PC perform a miracle with a stat/skill check?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6521763" data-attributes="member: 6696971"><p>Sorry, I guess I was more or less asking for your commentary. My sense of 5e's play agenda and how I would actually be running it, from a play procedure perspective and the output of those play procedures, is informed by all that I have written above (plus my experience of running every iteration of D&D and several systems outside of D&D and extrapolating from that). Rulings Not Rules. Natural Language. GM being heavily involved in mechanical resolution. The clear drawing back from 4e. The saving throw, multiclass, and setting of DC paradigms from 3.x. The advocating of fail-forward and the ability check system itself looking very similar to 13th Age (but without any actual conflict resolution framework nor any hard-coded win/loss condition). Bounded Accuracy and internally consistent, world-premised challenges. The Concentration mechanic meant to reign in caster utility and pre-fight buffing. Ad/Disad as a low-overhead/minimal handling time tool for situation adjudication. Inspiration and Bonds/Traits/Flaws. On and on. It presents to me a game that wants to be run as sort of an AD&D 3.0 meets 13th Age.</p><p></p><p>Given that, I'm curious how the language of the Goals of Play section (instead of Rulings Not Rules et al) assists in informing the nuts and bolts of your play at the table? Do you find it helpful because you feel that its lack of advocating anything specific (thus binding) further augments the empowerment of the GM that is inherent in the system? Something else?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6521763, member: 6696971"] Sorry, I guess I was more or less asking for your commentary. My sense of 5e's play agenda and how I would actually be running it, from a play procedure perspective and the output of those play procedures, is informed by all that I have written above (plus my experience of running every iteration of D&D and several systems outside of D&D and extrapolating from that). Rulings Not Rules. Natural Language. GM being heavily involved in mechanical resolution. The clear drawing back from 4e. The saving throw, multiclass, and setting of DC paradigms from 3.x. The advocating of fail-forward and the ability check system itself looking very similar to 13th Age (but without any actual conflict resolution framework nor any hard-coded win/loss condition). Bounded Accuracy and internally consistent, world-premised challenges. The Concentration mechanic meant to reign in caster utility and pre-fight buffing. Ad/Disad as a low-overhead/minimal handling time tool for situation adjudication. Inspiration and Bonds/Traits/Flaws. On and on. It presents to me a game that wants to be run as sort of an AD&D 3.0 meets 13th Age. Given that, I'm curious how the language of the Goals of Play section (instead of Rulings Not Rules et al) assists in informing the nuts and bolts of your play at the table? Do you find it helpful because you feel that its lack of advocating anything specific (thus binding) further augments the empowerment of the GM that is inherent in the system? Something else? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can a PC perform a miracle with a stat/skill check?
Top