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Can a PC perform a miracle with a stat/skill check?
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<blockquote data-quote="pemerton" data-source="post: 6532421" data-attributes="member: 42582"><p>KM, I've somewhat lost track of your point. You began by suggesting to [MENTION=6696971]Manbearcat[/MENTION] that he is being precious in not wanting to play 5e. But now you're going off on all sorts of conjectural detours which seem not to connect to the reasons that he gave.</p><p></p><p></p><p>I think it's pretty clear from his posts upthread what [MENTION=6696971]Manbearcat[/MENTION] is interested in.</p><p></p><p>He has said nothing about exploiting rules loopholes.</p><p></p><p>He has said nothing about prioritising "tactical combat".</p><p></p><p>He has said nothing to suggest that his conception of "memorable stories" is confined to Top Hat and Follow the Fleet.</p><p></p><p>He has talked about 4e, DungeonWorld, Marvel Heroic RP, 13th Age and (I think) Dogs in the Vineyard, and has said that all these systems except 13th Age drive play towards the creation of memorable stories in a way that (he feels) 5e does not. And he has explained why he thinks that is: all those systems have what he has called "closed scene resolution" with "subjective DCs". Whereas 5e, like 13th Age, has no non-combat closed scene resolution, so finality in non-combat conflict resolution is ultimately dependent upon mechanically unconstrained GM decision-making; and "objective" DCs mean that there is no mechanically built-in guarantee of dramatic pacing.</p><p></p><p>I would understand a reply that explained how, in fact, 5e's design does support memorable stories without the sort of GM decision-making which Manbearcat, as a GM, wishes to eschew.</p><p></p><p>But I am really not following this detour through criticisms of a GM as precious because he doesn't want to have to (as he sees it) fiat his players into memorable stories.</p><p></p><p>I'm now doubly confused. Manbearcat clearly <em>has </em>explored other RPG systems. It is because of his familiarity with the GMing approach that other systems support that he is expressing doubts about the ability of 5e to deliver memorable stories (other than in the most generic sense of a fun RPG experience).</p><p></p><p>I am still not seeing any evidence of anyone being precious.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6532421, member: 42582"] KM, I've somewhat lost track of your point. You began by suggesting to [MENTION=6696971]Manbearcat[/MENTION] that he is being precious in not wanting to play 5e. But now you're going off on all sorts of conjectural detours which seem not to connect to the reasons that he gave. I think it's pretty clear from his posts upthread what [MENTION=6696971]Manbearcat[/MENTION] is interested in. He has said nothing about exploiting rules loopholes. He has said nothing about prioritising "tactical combat". He has said nothing to suggest that his conception of "memorable stories" is confined to Top Hat and Follow the Fleet. He has talked about 4e, DungeonWorld, Marvel Heroic RP, 13th Age and (I think) Dogs in the Vineyard, and has said that all these systems except 13th Age drive play towards the creation of memorable stories in a way that (he feels) 5e does not. And he has explained why he thinks that is: all those systems have what he has called "closed scene resolution" with "subjective DCs". Whereas 5e, like 13th Age, has no non-combat closed scene resolution, so finality in non-combat conflict resolution is ultimately dependent upon mechanically unconstrained GM decision-making; and "objective" DCs mean that there is no mechanically built-in guarantee of dramatic pacing. I would understand a reply that explained how, in fact, 5e's design does support memorable stories without the sort of GM decision-making which Manbearcat, as a GM, wishes to eschew. But I am really not following this detour through criticisms of a GM as precious because he doesn't want to have to (as he sees it) fiat his players into memorable stories. I'm now doubly confused. Manbearcat clearly [I]has [/I]explored other RPG systems. It is because of his familiarity with the GMing approach that other systems support that he is expressing doubts about the ability of 5e to deliver memorable stories (other than in the most generic sense of a fun RPG experience). I am still not seeing any evidence of anyone being precious. [/QUOTE]
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