Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Can a Phantom Steed pull a wagon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harzel" data-source="post: 7422141" data-attributes="member: 6857506"><p>It depends critically on what you consider to be a 'disruption' and what you consider to be 'fun'. What leads to a D&D game being fun is not the same for everyone. <a href="http://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/" target="_blank">http://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/</a></p><p></p><p>You seem to be referring to what is called 'expression' in the linked article. While your suggested approach probably would generally benefit expression seekers, for me, as a player (or a DM) it can mess with immersion ('fantasy' in the article); also, though perhaps to a lesser extent, challenge and narrative could suffer.</p><p></p><p></p><p></p><p>Again, it depends on what you feel makes a story 'interesting'. For me, rulings that condition the behavior of the world on its convenience for the PCs tend to make me just check out. For me, it makes the story silly, not interesting.</p><p></p><p></p><p></p><p>That's an interesting example because I rule the same way, but not for the same reason. My reason is that that makes the world make more sense to me and my players. Often it will be more convenient for the PCs that the spells act that way, and occasionally it will create a problem for them, but for me that's irrelevant.</p><p></p><p></p><p></p><p>For me it is more fun to have to figure out a way to do what I want despite the restrictions. So it doesn't have a negative impact on <em>your</em> game, but it might on someone else's. There's definitely nothing categorically wrong with your approach, but other people may have more fun doing things differently. Also, I understand that you are not necessarily advocating an extreme position (absolutely anything goes), but even given that you are picking what you consider to be a good balance point, other balance points can be just as valid.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7422141, member: 6857506"] It depends critically on what you consider to be a 'disruption' and what you consider to be 'fun'. What leads to a D&D game being fun is not the same for everyone. [URL]http://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/[/URL] You seem to be referring to what is called 'expression' in the linked article. While your suggested approach probably would generally benefit expression seekers, for me, as a player (or a DM) it can mess with immersion ('fantasy' in the article); also, though perhaps to a lesser extent, challenge and narrative could suffer. Again, it depends on what you feel makes a story 'interesting'. For me, rulings that condition the behavior of the world on its convenience for the PCs tend to make me just check out. For me, it makes the story silly, not interesting. That's an interesting example because I rule the same way, but not for the same reason. My reason is that that makes the world make more sense to me and my players. Often it will be more convenient for the PCs that the spells act that way, and occasionally it will create a problem for them, but for me that's irrelevant. For me it is more fun to have to figure out a way to do what I want despite the restrictions. So it doesn't have a negative impact on [I]your[/I] game, but it might on someone else's. There's definitely nothing categorically wrong with your approach, but other people may have more fun doing things differently. Also, I understand that you are not necessarily advocating an extreme position (absolutely anything goes), but even given that you are picking what you consider to be a good balance point, other balance points can be just as valid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can a Phantom Steed pull a wagon?
Top