D&D 5E Can a rogue train in longbow to gain proficiency?

JoeyQueerAF

Adventurer
Are there rules options for a character class to train for specific weapon proficiency? If anyone can point me to the rules reference.
 

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jaelis

Oh this is where the title goes?
The only way in the rules is via the Weapon Master feat. Downtime training is only good for tools and languages.

A more common way to do it is to multiclass.
 

Ath-kethin

Elder Thing
I'd point to the rule that says anything can happen if you can convince your DM it should. So it's start there. (Why is a shortbow not sufficient, would be my first question).
 
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Sacrosanct

Legend
Train to be an elf, then you get Longbow for free.

Train to be an elf? You mean put on fake ears, tights, and go around acting all pretentious? ;)


But yeah, the only ways are:
*be a race that has it
* take the weapon master feat (that's the purpose of that feat to begin with)
* ask your DM and if they're OK with it, you're good.
* multiclass into a class that has it.
 



77IM

Explorer!!!
Supporter
You can train in the longbow as a tool but not a weapon, like as a tool to start fires, or if you play the viol and want to use a longer bow.
 

Miladoon

First Post
Not that I know. Keep in mind your PC can use any weapon. Being proficient means you get to add your PB to the attack roll. My wizard started out with a greatsword.
 

The only way in the rules is via the Weapon Master feat. Downtime training is only good for tools and languages.

A more common way to do it is to multiclass.

You can also get weapon proficiency via backgrounds. See for example the Gladiator variant of Entertainer background; a handy way to pick up Net proficiency on a rogue or monk.
 

aco175

Legend
Have your character start researching magic bows that granted proficiency as part of their magic. Come up with a history and some sample powers that legend says was part of the bow's magic. If one of my characters showed interest in something like this, I would go with it and be able to make up an adventure. Everyone wins this way.
 


Xeviat

Hero
There's a feat that gives you +1 Str or Dex and proficiency in 4 weapons.

There's a feat that gives you proficiency in 3 skills or tools. This seems to imply that proficiency in weapons is worth less than proficiency in skills.

There's a variant rule for training skills or tools with downtime. Thus, it seems perfectly reasponable to ask about training weapons in downtime.

This also means that maybe we shouldn't have a simple/martial weapon distinction and just make the weapons balanced with each other. But that might be going too far ...
 

Hriston

Dungeon Master of Middle-earth
From Dragon, Vol. VI, No. 1 (July, 1981), p 22: Use of a fired weapon such as a bow, crossbow, or sling requires [d12 + 5] months and must be taught by a member of any fighting class.

Personally, I'd allow the training to be conducted by any character proficient with the weapon. Training is complete, and proficiency is gained once 10 XP are earned using the weapon.
 

Whirlingdervish

First Post
I allow for the training in almost anything tools, weapons, skills and languages.... however i don't use the downtime rules training involves using the skill, language,tool or weapon in play
 
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n0nym

Explorer
I allow my players to spend "Quest XP" during downtime in order to become proficient in weapons, armors, etc... It's a special kind of XP they get from doing side quests and discovering hidden lore, secret places and generally getting interested in the world's background.

They can't use this kind of XP to level up (I use milestones), but they're usually very happy to get some since it allows them to "customize" their characters.

I also allow them to trade their gold for Quest XP. The gold is assumed to serve as payment for trainers, materials, etc...
 

CapnZapp

Legend
Are there rules options for a character class to train for specific weapon proficiency? If anyone can point me to the rules reference.
Not directly - no, there are no rules for picking up an individual weapon proficiency.

If you don't use the customization options of Chapter 6, the answer is "no". To keep the game simple, you can only ever use the weapons you start out with.

But the game does contains optional rules if this is important to you: Chapter 6.

If you do use multiclassing, simply take a level of Fighter (or Barbarian, etc).

If you do use Feats, take the Weapon Master feat for four individual weapon proficiencies.
 

JoeyQueerAF

Adventurer
I'd point to the rule that says anything can happen if you can convince your DM it should. So it's start there. (Why is a shortbow not sufficient, would be my first question).

The player obtained an Oathbow, which is a longbow, after defeating the White dragon at the end of HotDQ, (I modified the treasure award).
 

JoeyQueerAF

Adventurer
Not directly - no, there are no rules for picking up an individual weapon proficiency.

If you don't use the customization options of Chapter 6, the answer is "no". To keep the game simple, you can only ever use the weapons you start out with.

But the game does contains optional rules if this is important to you: Chapter 6.

If you do use multiclassing, simply take a level of Fighter (or Barbarian, etc).

If you do use Feats, take the Weapon Master feat for four individual weapon proficiencies.

To be clear, can the rogue in question, who is 9th, take 1 level class of fighter, then switch back to rogue to gain the longbow proficiency?
 

Caliban

Rules Monkey
Per Chapter 7 (Treasure), there are special rewards other than magic items you can give characters. One of those is training (page 231) - which can result in proficiency in a skill, or in a feat. That feat could be the Weapon Master Feat.

If the feat seems like to much, I personally don't see a problem with using the Training reward to grant a single weapon proficiency.
 

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