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Can a Simulacrum cast spells?
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<blockquote data-quote="MerakSpielman" data-source="post: 747508" data-attributes="member: 7464"><p>I've always thought NO, but on rereading the spell, it is unclear.</p><p></p><p>It says the Sim gets 51-60% of the knowledge (including Level) of the original. It does not specifically say they gain a class or class abilities, but if they don't, what does having a Level mean?</p><p></p><p>A 20th level wizard casts the spell on himself and gets a 15th level Sim. Is the Sim a 15th level Wizard, or a 15th level Misc Entity? </p><p></p><p>I'm going to have to go with it's a 15th level wizard - otherwise it makes no sense.</p><p></p><p>The obvious thing, then, to do is have the Sim study your spellbook and support you in combat as a free henchman.</p><p></p><p>This, to me, goes against the spirit (but not the letter) of the spell. I think it should be used primarily for desception and subterfuge. In my campaign, an evil cult was kidnapping royalty and leaving Sims in their place, who would promptly dismiss anybody who might detect that they were fakes. Then the cult was in position to snatch Ultimate Power! Bwahahaha! Or you could create a Sim so that people aren't aware of a person's absence. I.e., create a Sim of a public figure so he is free to go adventure and the people still think he's in town.</p><p></p><p>etc...</p><p></p><p>If I were writing D&D 3.5, I would remove mention of Level from the Sim spell description.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 747508, member: 7464"] I've always thought NO, but on rereading the spell, it is unclear. It says the Sim gets 51-60% of the knowledge (including Level) of the original. It does not specifically say they gain a class or class abilities, but if they don't, what does having a Level mean? A 20th level wizard casts the spell on himself and gets a 15th level Sim. Is the Sim a 15th level Wizard, or a 15th level Misc Entity? I'm going to have to go with it's a 15th level wizard - otherwise it makes no sense. The obvious thing, then, to do is have the Sim study your spellbook and support you in combat as a free henchman. This, to me, goes against the spirit (but not the letter) of the spell. I think it should be used primarily for desception and subterfuge. In my campaign, an evil cult was kidnapping royalty and leaving Sims in their place, who would promptly dismiss anybody who might detect that they were fakes. Then the cult was in position to snatch Ultimate Power! Bwahahaha! Or you could create a Sim so that people aren't aware of a person's absence. I.e., create a Sim of a public figure so he is free to go adventure and the people still think he's in town. etc... If I were writing D&D 3.5, I would remove mention of Level from the Sim spell description. [/QUOTE]
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Can a Simulacrum cast spells?
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