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General Tabletop Discussion
*Pathfinder & Starfinder
Can a Simulacrum cast spells?
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<blockquote data-quote="Piratecat" data-source="post: 748572" data-attributes="member: 2"><p>Have you guys seen the small print on Bruce Cordell's recent psionic version of the spell? It's in the superb new pdf Mindscapes, over at Monte's site. Note the last paragraph in particular.</p><p></p><p>Impresa</p><p>Metacreative (Intelligence)</p><p>Level: Psion 5</p><p>Display: Material (see text)</p><p>Manifestation Time: One hour</p><p>Range: 0 feet</p><p>Effect: One rough-duplicate creature</p><p>Duration: 24 hours</p><p>Saving Throw: Fortitude negates</p><p>Power Resistance: Yes</p><p>Power Points: 9</p><p></p><p>Impresa creates a rough copy of any creature you have physically touched whose normal Hit Dice value does not exceed your own character level × 1.5 (round down) and whose size does not exceed your own size category plus one. You create the impresa from astral matter. (It is considered a construct.) The impresa appears generally the same as the original, but differences exist: The impresa has only 20 percent of the hit points, knowledge (including level, skills, and personal memories), and personality of the real creature.</p><p></p><p>Creatures familiar with the original detect the ruse with a successful opposed Sense Motive check versus your prerolled Bluff check each time they interact with the impresa in any meaningful way. You must make a Bluff check with a +10 circumstance bonus when you manifest the power to determine how good the likeness is. </p><p></p><p>At all times the impresa remains under your absolute command. No special telepathic link exists, so you must command it verbally. The impresa has no ability to become more powerful. It cannot increase its level or abilities. It does not maintain knowledge of sensitive information, such as passwords or secret plots. If destroyed, it reverts to ectoplasm and evaporates.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 748572, member: 2"] Have you guys seen the small print on Bruce Cordell's recent psionic version of the spell? It's in the superb new pdf Mindscapes, over at Monte's site. Note the last paragraph in particular. Impresa Metacreative (Intelligence) Level: Psion 5 Display: Material (see text) Manifestation Time: One hour Range: 0 feet Effect: One rough-duplicate creature Duration: 24 hours Saving Throw: Fortitude negates Power Resistance: Yes Power Points: 9 Impresa creates a rough copy of any creature you have physically touched whose normal Hit Dice value does not exceed your own character level × 1.5 (round down) and whose size does not exceed your own size category plus one. You create the impresa from astral matter. (It is considered a construct.) The impresa appears generally the same as the original, but differences exist: The impresa has only 20 percent of the hit points, knowledge (including level, skills, and personal memories), and personality of the real creature. Creatures familiar with the original detect the ruse with a successful opposed Sense Motive check versus your prerolled Bluff check each time they interact with the impresa in any meaningful way. You must make a Bluff check with a +10 circumstance bonus when you manifest the power to determine how good the likeness is. At all times the impresa remains under your absolute command. No special telepathic link exists, so you must command it verbally. The impresa has no ability to become more powerful. It cannot increase its level or abilities. It does not maintain knowledge of sensitive information, such as passwords or secret plots. If destroyed, it reverts to ectoplasm and evaporates. [/QUOTE]
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Can a Simulacrum cast spells?
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