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can a Simulacrum craft for you?
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5595818" data-attributes="member: 6674868"><p>To get back to the purposes of the original post, my objective with using the Simulacrum spell, or finding any other method to accomplish these 2 objectives:</p><p></p><p>1- Save myself some TIME in crafting (not worried about saving the exp)</p><p>2- Keep the crafting to myself. </p><p></p><p>Yes, I have in mind the Exceptional Artisan Feat. I'd rather not burn a feat.</p><p></p><p>Buying a magic item from a merchant would accomplish #1, but not #2.</p><p></p><p>Ultimately, I'm looking for a way to reduce the time of Building Portals. Create Portal Feat, Forgotten Realms Campaign Setting, p. 61. It's 100 days to create a base portal, longer if you're making it more advanced than the standard portal. To design a 2 way portal, by building a second one at the location of the first, tack on another 50 days. </p><p></p><p>This is my PC's quasi-retirement job when he's done adventuring. It's also hopefully a plot hook for future campaigns. Approaching kings and cities about the idea of constructing portals for the purpose of trade across the continent, thousands of miles away, making the world of exchange and communication a whole lot smaller. my PC would also be constructing a room of secret portals within his own fortress that will be discovered a few generations later as a plot hook for future adventures. at 100 or 150 days a pop, One can only make so many portals in one's retired lifetime. </p><p></p><p>In my mind, a Simulacrum copy of the crafter/caster, at the other end of the continent, doing the literal work of crafting the stone ring, perhaps binding the magic to the spot, etc, would be useful, if it's possible by RAW. The PC himself can teleport back and forth between the two locations to oversee the construction, but I want to know what other options there are for speeding this very lengthy process along.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5595818, member: 6674868"] To get back to the purposes of the original post, my objective with using the Simulacrum spell, or finding any other method to accomplish these 2 objectives: 1- Save myself some TIME in crafting (not worried about saving the exp) 2- Keep the crafting to myself. Yes, I have in mind the Exceptional Artisan Feat. I'd rather not burn a feat. Buying a magic item from a merchant would accomplish #1, but not #2. Ultimately, I'm looking for a way to reduce the time of Building Portals. Create Portal Feat, Forgotten Realms Campaign Setting, p. 61. It's 100 days to create a base portal, longer if you're making it more advanced than the standard portal. To design a 2 way portal, by building a second one at the location of the first, tack on another 50 days. This is my PC's quasi-retirement job when he's done adventuring. It's also hopefully a plot hook for future campaigns. Approaching kings and cities about the idea of constructing portals for the purpose of trade across the continent, thousands of miles away, making the world of exchange and communication a whole lot smaller. my PC would also be constructing a room of secret portals within his own fortress that will be discovered a few generations later as a plot hook for future adventures. at 100 or 150 days a pop, One can only make so many portals in one's retired lifetime. In my mind, a Simulacrum copy of the crafter/caster, at the other end of the continent, doing the literal work of crafting the stone ring, perhaps binding the magic to the spot, etc, would be useful, if it's possible by RAW. The PC himself can teleport back and forth between the two locations to oversee the construction, but I want to know what other options there are for speeding this very lengthy process along. [/QUOTE]
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