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Can a Slowed Creature Shift?
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<blockquote data-quote="Markn" data-source="post: 5243805" data-attributes="member: 21827"><p>I'm not so sure its as clear cut as you think. Once again, slow states the following:</p><p></p><p>Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can’t increase your speed above 2, and your speed doesn’t increase if it was lower than 2. If you’re slowed while moving, stop <strong>if you have already moved 2 or more squares.</strong></p><p></p><p>The bolded part is my emphasis. The slow condition is explicit that it looks back in time at your movement - and if you have already moved two squares you stop movement.</p><p></p><p>Dazed, to use your example, says the following:</p><p></p><p>DAZED</p><p>✦ You grant combat advantage.</p><p>✦ You can take either a standard action, a move action,</p><p>or a minor action on your turn (you can also take</p><p>free actions). You can’t take immediate actions or</p><p>opportunity actions.</p><p>✦ You can’t flank an enemy.</p><p></p><p>Nowhere does it look at what you've done prior to the condition going into effect. Dazed does not explicitly look at what happend prior to the condition going into effect. Furthermore, if it did, it would make for some strange rulings if someone had already performed more than 1 action. Would you roll back the action? Would you just ignore the other action? Either way, it creates a bit of a bizarre situation. The only logical option is to apply the effect from that point on.</p></blockquote><p></p>
[QUOTE="Markn, post: 5243805, member: 21827"] I'm not so sure its as clear cut as you think. Once again, slow states the following: Your speed becomes 2. This speed applies to all your movement modes, but it does not apply to teleportation or to a pull, a push, or a slide. You can’t increase your speed above 2, and your speed doesn’t increase if it was lower than 2. If you’re slowed while moving, stop [B]if you have already moved 2 or more squares.[/B] The bolded part is my emphasis. The slow condition is explicit that it looks back in time at your movement - and if you have already moved two squares you stop movement. Dazed, to use your example, says the following: DAZED ✦ You grant combat advantage. ✦ You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can’t take immediate actions or opportunity actions. ✦ You can’t flank an enemy. Nowhere does it look at what you've done prior to the condition going into effect. Dazed does not explicitly look at what happend prior to the condition going into effect. Furthermore, if it did, it would make for some strange rulings if someone had already performed more than 1 action. Would you roll back the action? Would you just ignore the other action? Either way, it creates a bit of a bizarre situation. The only logical option is to apply the effect from that point on. [/QUOTE]
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Can a Slowed Creature Shift?
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