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Can a Slowed Creature Shift?
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<blockquote data-quote="eamon" data-source="post: 5244908" data-attributes="member: 51942"><p>Just an aside not critical to the whole slow or dazed issue:</p><p>As a matter of clarity,</p><p></p><p></p><p>Keterys uses <em>Passing Attack</em> as an example...</p><p></p><p></p><p>Closing a door is an action. A standard action is an action. However, they're in a different class of action - let's call the first an <em>event</em> rather than an action to clarify that they don't necessarily require any participant to spend any kind of "consumable" action (the wind could close the door).</p><p></p><p>Triggered actions are triggered by events, not by "allocated" actions - e.g. you ready a standard action when some event comes to pass, not when the monster happens to spend a minor action. Consumable actions consist of many "events". The immediate reaction that triggers off a particular portion of <em>Passing Attack</em> is reacting to some event (jumping in after the event comes to pass). If you think of Passing Attack as some singular action then it's a confusing cross between reaction and interrupt - but the best way to fix that is to not think of it that way. </p><p></p><p>Similarly, thinking of interrupts as "undoing" a completed event is confusing. Interrupts happen before the triggering events - they jump in just before an event is about to happen. As such, they can't undo an event, but rather change the circumstances such that an event never succeeds in the first place. When you impose an attack penalty as an interrupt on an attack, the attack isn't "undone" - you don't reroll the attack or whatever - you just change the circumstances and thus possibly the outcome.</p><p></p><p>None of the above is to say that other interpretations are <em>wrong</em> - it should all come down to the same thing - it's just easier to reason about this way - at least, I hope so <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />.</p></blockquote><p></p>
[QUOTE="eamon, post: 5244908, member: 51942"] Just an aside not critical to the whole slow or dazed issue: As a matter of clarity, Keterys uses [I]Passing Attack[/I] as an example... Closing a door is an action. A standard action is an action. However, they're in a different class of action - let's call the first an [I]event[/I] rather than an action to clarify that they don't necessarily require any participant to spend any kind of "consumable" action (the wind could close the door). Triggered actions are triggered by events, not by "allocated" actions - e.g. you ready a standard action when some event comes to pass, not when the monster happens to spend a minor action. Consumable actions consist of many "events". The immediate reaction that triggers off a particular portion of [I]Passing Attack[/I] is reacting to some event (jumping in after the event comes to pass). If you think of Passing Attack as some singular action then it's a confusing cross between reaction and interrupt - but the best way to fix that is to not think of it that way. Similarly, thinking of interrupts as "undoing" a completed event is confusing. Interrupts happen before the triggering events - they jump in just before an event is about to happen. As such, they can't undo an event, but rather change the circumstances such that an event never succeeds in the first place. When you impose an attack penalty as an interrupt on an attack, the attack isn't "undone" - you don't reroll the attack or whatever - you just change the circumstances and thus possibly the outcome. None of the above is to say that other interpretations are [I]wrong[/I] - it should all come down to the same thing - it's just easier to reason about this way - at least, I hope so :-). [/QUOTE]
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