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Can a swarm be grabbed?
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<blockquote data-quote="Gradine" data-source="post: 5299016" data-attributes="member: 57112"><p>This for the win. This is the exact mindset the game explicitly and implicitly encourages you to take.</p><p></p><p>To counter an above post, this is the reason it is in no way a problem with 4e. It is, rather, a problem with players and DMs being too literal-minded with a game that quite clearly doesn't care half a whit about what's <em>literally</em> happening.</p><p></p><p>The rules are quite simple. Can a swarm be grabbed? <strong>Yes.</strong> If this wasn't meant to be possible it would have been included in what defines a "swarm." This, of course, requires a bit of creative thinking by the player how about how to actually <em>do it</em>, but if the player has a plausible rationale, you obviously allow it, because the rules are on the side of the player on this one.</p><p></p><p>Hell, depending on the nature of the campaign I'd allow it even if the player's rationale were completely implausible. The only time I'd probably pull a "c'mon, you can do better than that..." is if the current point of the story is <em>srs bznz </em>and I don't want wacky implausible action ruining the narrative flow. Note that that's still not really a "no", but rather a gentle nudge to the player to <em>be more creative</em>, which is a hell of a lot better in my opinion.</p><p></p><p>Maybe it's because I'm almost more often a player than a DM, but my biggest pet peeve is when a DM just says flat-out "no, you can't" to anything that could be even a little bit feasible (and various ideas have been tossed around in this thread to make grabbing swarms feasible). There's a reason the DM is separate from the "players"; they're the ones "playing" the game, we're just running it <em>for them</em>. I get enough frustrating restrictions in video games and board games and the like, I don't need them in a game I'm playing specifically because it is a magical fantasy world where anything is (supposedly) possible. When I'm playing a badass dwarven brawler and I just wanna go "You know? F- bees! I will punch every bee in the face!" that's about the last possible time I wan't to hear "no, you can't."</p><p></p><p>And now that I've completely ruined whatever points of gravitas I once had by directly quoting Dane Cook, it's time to get off the soap box.</p></blockquote><p></p>
[QUOTE="Gradine, post: 5299016, member: 57112"] This for the win. This is the exact mindset the game explicitly and implicitly encourages you to take. To counter an above post, this is the reason it is in no way a problem with 4e. It is, rather, a problem with players and DMs being too literal-minded with a game that quite clearly doesn't care half a whit about what's [I]literally[/I] happening. The rules are quite simple. Can a swarm be grabbed? [B]Yes.[/B] If this wasn't meant to be possible it would have been included in what defines a "swarm." This, of course, requires a bit of creative thinking by the player how about how to actually [I]do it[/I], but if the player has a plausible rationale, you obviously allow it, because the rules are on the side of the player on this one. Hell, depending on the nature of the campaign I'd allow it even if the player's rationale were completely implausible. The only time I'd probably pull a "c'mon, you can do better than that..." is if the current point of the story is [I]srs bznz [/I]and I don't want wacky implausible action ruining the narrative flow. Note that that's still not really a "no", but rather a gentle nudge to the player to [I]be more creative[/I], which is a hell of a lot better in my opinion. Maybe it's because I'm almost more often a player than a DM, but my biggest pet peeve is when a DM just says flat-out "no, you can't" to anything that could be even a little bit feasible (and various ideas have been tossed around in this thread to make grabbing swarms feasible). There's a reason the DM is separate from the "players"; they're the ones "playing" the game, we're just running it [I]for them[/I]. I get enough frustrating restrictions in video games and board games and the like, I don't need them in a game I'm playing specifically because it is a magical fantasy world where anything is (supposedly) possible. When I'm playing a badass dwarven brawler and I just wanna go "You know? F- bees! I will punch every bee in the face!" that's about the last possible time I wan't to hear "no, you can't." And now that I've completely ruined whatever points of gravitas I once had by directly quoting Dane Cook, it's time to get off the soap box. [/QUOTE]
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