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Can a swarm be grabbed?
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<blockquote data-quote="DracoSuave" data-source="post: 5299220" data-attributes="member: 71571"><p>Sure it does.</p><p></p><p>At a certain point, characters are expected, nay, HIRED, to do impossible things. You have Hercules who cleaned a stable by redirecting a river.... but the stable remained, of course. You have thor who drank from the ocean thinking it was a mere cup of water. You have Odin who attained godhood by... get this... sacrificing himself TO himself.</p><p></p><p>That is what is considered 'stuff the immortals do.' Epic tier is about nothing more than carving legends such as these into stone.</p><p></p><p> </p><p></p><p>Then USE logic.</p><p></p><p>Immortals can do the impossible.</p><p>D&D is the persuit of immortality, at its core.</p><p>Ergo, D&D characters are on the persuit of impossible accomplishments.</p><p></p><p> </p><p></p><p>Or, it's about the marriage of both.</p><p></p><p></p><p></p><p>Or... I consider that game terms are abstractions used to reflect a malleable narrative that can be molded by creative individuals, and that therefore saying that 'grabbed must always mean literally grabbed' isn't a logical, or even a cogent statement to make. Does the knight in chess have landed serfs dealing with it, and has it sworn an oath of fealty? Can the bishop perform sacriments? Of course not. They are simply game terms.</p><p></p><p>And even if you take 'grabbed' to mean literally, then you must hold it to the litmus test of what the narrative potential of the characters are. Are you playing a dark, gritty game where epic destinies such as Demigod or Eternal Defender are not appropriate? Then obviously such characters could not grab a swarm. Makes no sense.</p><p></p><p>But, if you're playing a game where characters literally have the power to become gods... then doing things associated with the legends of gods is WHOLEY appropriate to the tone of the game. </p><p></p><p>And for the record... that latter is baseline for D&D fourth edition.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5299220, member: 71571"] Sure it does. At a certain point, characters are expected, nay, HIRED, to do impossible things. You have Hercules who cleaned a stable by redirecting a river.... but the stable remained, of course. You have thor who drank from the ocean thinking it was a mere cup of water. You have Odin who attained godhood by... get this... sacrificing himself TO himself. That is what is considered 'stuff the immortals do.' Epic tier is about nothing more than carving legends such as these into stone. Then USE logic. Immortals can do the impossible. D&D is the persuit of immortality, at its core. Ergo, D&D characters are on the persuit of impossible accomplishments. Or, it's about the marriage of both. Or... I consider that game terms are abstractions used to reflect a malleable narrative that can be molded by creative individuals, and that therefore saying that 'grabbed must always mean literally grabbed' isn't a logical, or even a cogent statement to make. Does the knight in chess have landed serfs dealing with it, and has it sworn an oath of fealty? Can the bishop perform sacriments? Of course not. They are simply game terms. And even if you take 'grabbed' to mean literally, then you must hold it to the litmus test of what the narrative potential of the characters are. Are you playing a dark, gritty game where epic destinies such as Demigod or Eternal Defender are not appropriate? Then obviously such characters could not grab a swarm. Makes no sense. But, if you're playing a game where characters literally have the power to become gods... then doing things associated with the legends of gods is WHOLEY appropriate to the tone of the game. And for the record... that latter is baseline for D&D fourth edition. [/QUOTE]
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