Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can a swarm be grabbed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gradine" data-source="post: 5301128" data-attributes="member: 57112"><p>I really don't get this mentality at all. I suppose 4e casters have fewer interesting options than they did in 3e, but the powers system has definitely "smartened up" a whole slew of classes that, in all previous editions, boiled down to either:</p><p>"I hit it 'til it's not a problem anymore."</p><p>OR</p><p>"I get behind it then hit it 'til it's not a problem anymore."</p><p></p><p>To say nothing of actually making movement relevant (and beneficial!) in combat. Full attack actions were as dumbed down as dumb can get. To say nothing about letting clerics be more than heal-bots. And more interesting monsters for DMs to play.</p><p></p><p>I'll take that kind of tactical improvement across the board over losing spell memorization & buff-scry-port any day of the week. I've been playing since AD&D and I can say with certainty that 4e is the smartest D&D I've played.</p><p></p><p>Getting (more) back on topic, I think it's pretty obvious at this point that 4e really doesn't give a crap about simulationists. It has not once set out to pretend that it was a game for simulationists, and every day that passes it shocks me more and more when simulationists are perplexed when the game allows things they can't wrap their heads around.</p><p></p><p>Part of the other (non-tactical) reason why 4e is the smartest D&D is that it places so much greater impetus on the player to drive the narrative of their character. Players are essentially given the charge of figuring out exactly how their character works within the context of the game world. The books don't have to explain it, the designers don't have to explain it, DM's don't have to explain it. It's all on the player. If you need to know why your new warlord can only ever seem to try to pull a <strong>Lead the Attack</strong><span style="color: DarkGreen">*</span> roughly once per day, then <em>you're </em>the one who has to figure out the reason why that is (or, if you can, employ the <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MST3KMantra" target="_blank">MST3K Mantra</a>). If you can't figure it out, and that bugs you, then martial classes aren't for you. Simple as pie.</p><p></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen">*I was going to just say "daily power" but let's be honest with ourselves here</span></p></blockquote><p></p>
[QUOTE="Gradine, post: 5301128, member: 57112"] I really don't get this mentality at all. I suppose 4e casters have fewer interesting options than they did in 3e, but the powers system has definitely "smartened up" a whole slew of classes that, in all previous editions, boiled down to either: "I hit it 'til it's not a problem anymore." OR "I get behind it then hit it 'til it's not a problem anymore." To say nothing of actually making movement relevant (and beneficial!) in combat. Full attack actions were as dumbed down as dumb can get. To say nothing about letting clerics be more than heal-bots. And more interesting monsters for DMs to play. I'll take that kind of tactical improvement across the board over losing spell memorization & buff-scry-port any day of the week. I've been playing since AD&D and I can say with certainty that 4e is the smartest D&D I've played. Getting (more) back on topic, I think it's pretty obvious at this point that 4e really doesn't give a crap about simulationists. It has not once set out to pretend that it was a game for simulationists, and every day that passes it shocks me more and more when simulationists are perplexed when the game allows things they can't wrap their heads around. Part of the other (non-tactical) reason why 4e is the smartest D&D is that it places so much greater impetus on the player to drive the narrative of their character. Players are essentially given the charge of figuring out exactly how their character works within the context of the game world. The books don't have to explain it, the designers don't have to explain it, DM's don't have to explain it. It's all on the player. If you need to know why your new warlord can only ever seem to try to pull a [B]Lead the Attack[/B][COLOR=DarkGreen]*[/COLOR] roughly once per day, then [I]you're [/I]the one who has to figure out the reason why that is (or, if you can, employ the [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MST3KMantra"]MST3K Mantra[/URL]). If you can't figure it out, and that bugs you, then martial classes aren't for you. Simple as pie. [COLOR=DarkGreen] *I was going to just say "daily power" but let's be honest with ourselves here[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can a swarm be grabbed?
Top