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Can a swarm be grabbed?
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<blockquote data-quote="Odhanan" data-source="post: 5303074" data-attributes="member: 12324"><p>(I visibly have a hard time stopping *sigh*) </p><p></p><p></p><p>I do acknowledge your point then: yes, there is an explanation, and yes, you may find IH's explanations of token pools (which actually depend on the actual pool being considered, for the record) lame. Sure. You can.</p><p></p><p></p><p>That logic rubs me the wrong way. It doesn't make any sense to me. It's as if each particular move had its own particular energy reserve that cannot be used for any other move. While I can undestand this sort of reasoning in the case of Vancian casting (where one spell is memorized a certain way, and cannot be substituted for another spell/pattern on memory, much like because you learned a poem by heart you can't suddenly shift your memory to recite another, completely different poem you didn't memorize before), I just cannot understand this for exploits performed on the battle field, where the energy I spend on breaking the enemy's armor to pieces somehow can not be put to other use, like striking the enemy's feet with fury. </p><p> </p><p></p><p>Because the game's logic sucks to me. Fact is, you know as well as I do that this explanation is not why Dailies and Encounter powers work the way they do. They work they way they do for game system reasons, rules balance reasons, and explained after the fact in an half-arsed way with two paragraphs in the rules book. If I am the only one with this problem, then all is fine and good. It's my problem. But if a significant number of D&D fans got problems with this, then it becomes the game's failing to not answer the fans' expectations in terms of logic that would sustain the rules. So. You can keep claiming that's my problem and my own, but the changes that are being made to Essentials as far as Dailies are concerned seem to indicate otherwise. </p><p></p><p> </p><p></p><p>Read above. If I don't have the resources, stamina, tactical savvy to perform a level 5 exploit, I don't understand why I would still have them to perform a level 9 exploit still. That does not make any sense. To me.</p><p></p><p></p><p></p><p>Nope. That's where you lose me: you finding the explanation totally logical doesn't de facto make it logical to me, and doesn't make my reasoning wrong. Unless of course you address my actual reasoning, instead of just saying that's my problem and my problem alone. </p><p></p><p></p><p>Thanks for the clarification. It just seemed very patronizing of you. I would appreciate if we could stick to actual arguments.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 5303074, member: 12324"] (I visibly have a hard time stopping *sigh*) I do acknowledge your point then: yes, there is an explanation, and yes, you may find IH's explanations of token pools (which actually depend on the actual pool being considered, for the record) lame. Sure. You can. That logic rubs me the wrong way. It doesn't make any sense to me. It's as if each particular move had its own particular energy reserve that cannot be used for any other move. While I can undestand this sort of reasoning in the case of Vancian casting (where one spell is memorized a certain way, and cannot be substituted for another spell/pattern on memory, much like because you learned a poem by heart you can't suddenly shift your memory to recite another, completely different poem you didn't memorize before), I just cannot understand this for exploits performed on the battle field, where the energy I spend on breaking the enemy's armor to pieces somehow can not be put to other use, like striking the enemy's feet with fury. Because the game's logic sucks to me. Fact is, you know as well as I do that this explanation is not why Dailies and Encounter powers work the way they do. They work they way they do for game system reasons, rules balance reasons, and explained after the fact in an half-arsed way with two paragraphs in the rules book. If I am the only one with this problem, then all is fine and good. It's my problem. But if a significant number of D&D fans got problems with this, then it becomes the game's failing to not answer the fans' expectations in terms of logic that would sustain the rules. So. You can keep claiming that's my problem and my own, but the changes that are being made to Essentials as far as Dailies are concerned seem to indicate otherwise. Read above. If I don't have the resources, stamina, tactical savvy to perform a level 5 exploit, I don't understand why I would still have them to perform a level 9 exploit still. That does not make any sense. To me. Nope. That's where you lose me: you finding the explanation totally logical doesn't de facto make it logical to me, and doesn't make my reasoning wrong. Unless of course you address my actual reasoning, instead of just saying that's my problem and my problem alone. Thanks for the clarification. It just seemed very patronizing of you. I would appreciate if we could stick to actual arguments. [/QUOTE]
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