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Can a swarm be grabbed?
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<blockquote data-quote="Kobold Boots" data-source="post: 5303095" data-attributes="member: 92239"><p>Well in the case of the vancian spell system.</p><p> </p><p>1. The rules say that I have to memorize a spell and that the spell is wiped when I cast it. I then have to memorize it again to use it. This only makes sense when the inherent magic of the world is taken into account and I allow magic to be the reason why I can both memorize something so quickly and lose it just as fast.</p><p> </p><p>When I memorize something it's in there for longer than a day or one recital. I do not have an 18 WIS or INT in real life (ergo, I'm not a top 1% intellect) therefore it stands to reason that a mage would have better recall than I. Unless somehow magic is involved, therefore there's no real logic there on the order of martial prowess. You shouldn't use that as an example to prove a point in regards to martial prowess.</p><p> </p><p>2. On the order of encounter powers, daily powers etc. Here's the logic: it's a combination of factors that prevents you from using something more than once an encounter or once a day. If the DM feels you can do something more than you're supposed to he or she can allow it.</p><p> </p><p>Why can't I use an encounter power more than once in an encounter: </p><p> </p><p>a. Because you only found opportunity to use it once.</p><p>b. Because your enemies only left themselves open once in the encounter.</p><p>c. Because it wasn't tactically sound to use the power in the encounter more than once.</p><p> </p><p>I think that most players of D&D haven't been in real fights enough to have a good feel for how chaotic they can be and how fast things really happen. There's a fair amount of truth to "he who lands the first solid shot, wins" and "it's really hard to land a good solid shot if everyone is aware of their surroundings and well trained." I'd argue this is why martial powers are called exploits.</p><p> </p><p>3. Why can't I use my daily power as more uses of my encounter power? </p><p> </p><p>a. Cute answer: Why can't I remember my spells in 3rd Ed? (see previous section 1.)</p><p>b. Because it's not really up to you when an opponent leaves himself open to what your character knows.. </p><p> </p><p>The game takes into account the fact that combat is chaotic. It also takes into account that players have control over their characters and decide when the character attempts to do something. It's assumed that the player "knows" when that opening is because the game is intended to be cinematic and the players should be using their abilities at appropriate times.</p><p> </p><p>c. Because it's a game and needs game balance. (Ultimately)</p><p> </p><p>Just my take.</p><p> </p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 5303095, member: 92239"] Well in the case of the vancian spell system. 1. The rules say that I have to memorize a spell and that the spell is wiped when I cast it. I then have to memorize it again to use it. This only makes sense when the inherent magic of the world is taken into account and I allow magic to be the reason why I can both memorize something so quickly and lose it just as fast. When I memorize something it's in there for longer than a day or one recital. I do not have an 18 WIS or INT in real life (ergo, I'm not a top 1% intellect) therefore it stands to reason that a mage would have better recall than I. Unless somehow magic is involved, therefore there's no real logic there on the order of martial prowess. You shouldn't use that as an example to prove a point in regards to martial prowess. 2. On the order of encounter powers, daily powers etc. Here's the logic: it's a combination of factors that prevents you from using something more than once an encounter or once a day. If the DM feels you can do something more than you're supposed to he or she can allow it. Why can't I use an encounter power more than once in an encounter: a. Because you only found opportunity to use it once. b. Because your enemies only left themselves open once in the encounter. c. Because it wasn't tactically sound to use the power in the encounter more than once. I think that most players of D&D haven't been in real fights enough to have a good feel for how chaotic they can be and how fast things really happen. There's a fair amount of truth to "he who lands the first solid shot, wins" and "it's really hard to land a good solid shot if everyone is aware of their surroundings and well trained." I'd argue this is why martial powers are called exploits. 3. Why can't I use my daily power as more uses of my encounter power? a. Cute answer: Why can't I remember my spells in 3rd Ed? (see previous section 1.) b. Because it's not really up to you when an opponent leaves himself open to what your character knows.. The game takes into account the fact that combat is chaotic. It also takes into account that players have control over their characters and decide when the character attempts to do something. It's assumed that the player "knows" when that opening is because the game is intended to be cinematic and the players should be using their abilities at appropriate times. c. Because it's a game and needs game balance. (Ultimately) Just my take. KB [/QUOTE]
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