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*Pathfinder & Starfinder
Can a swarm be grabbed?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5303179" data-attributes="member: 5143"><p>The thing is, without a restriction on how often you can use your powers, you end up with only a few options for what happens with Martial characters:</p><p></p><p>a) There are no other options except Attack With Weapon. You use this every round since you have no special powers.</p><p></p><p>b) There are other options, but to balance the game they are all poor choices so no one ever uses them and it essentially becomes a).</p><p></p><p>c) There are other options, but unless you specialize in one, they are poor choices. If you do specialize in one, it becomes the best option every time and it essentially becomes a).</p><p></p><p>d) Different options function best in different circumstances. However, each circumstance has a best option, the best option is always chosen, and the game plays itself (i.e. The enemy has low strength and is bad at grappling, they can't cast spells while grappling. If I use a grapple right now, I have essentially won. OR The enemy is really specialized in their weapon, if I disarm it, I have essentially won). This also penalizes players who aren't savvy with the rules as they won't know the best circumstances to use special moves in. Since there is only one choice in any given round, it essentially becomes a).</p><p></p><p>e) There are a lot of other options and they are all balanced perfectly with Attack With Weapon. So it doesn't matter what choice you make, since they are all the same. Which essentially becomes a).</p><p></p><p></p><p>The only way to stop everything from becoming a) is to put restrictions on how often special options can be used. We need to decide how to restrict more powerful special options. If we follow your logic then we can't arbitrarily restrict options based on number of times per day, since it doesn't make any sense. We can't restrict them based on tactical opportunities since that causes d). We can't restrict them based on narrative control. How can we restrict them then?</p><p></p><p>There was one suggestion listed(allow the same option multiple times but with negatives each time), but it pretty much devolves into a form of d). It means "Use the best option until the penalty becomes so bad it isn't the best option anymore. Then switch to the next best option. Repeat".</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5303179, member: 5143"] The thing is, without a restriction on how often you can use your powers, you end up with only a few options for what happens with Martial characters: a) There are no other options except Attack With Weapon. You use this every round since you have no special powers. b) There are other options, but to balance the game they are all poor choices so no one ever uses them and it essentially becomes a). c) There are other options, but unless you specialize in one, they are poor choices. If you do specialize in one, it becomes the best option every time and it essentially becomes a). d) Different options function best in different circumstances. However, each circumstance has a best option, the best option is always chosen, and the game plays itself (i.e. The enemy has low strength and is bad at grappling, they can't cast spells while grappling. If I use a grapple right now, I have essentially won. OR The enemy is really specialized in their weapon, if I disarm it, I have essentially won). This also penalizes players who aren't savvy with the rules as they won't know the best circumstances to use special moves in. Since there is only one choice in any given round, it essentially becomes a). e) There are a lot of other options and they are all balanced perfectly with Attack With Weapon. So it doesn't matter what choice you make, since they are all the same. Which essentially becomes a). The only way to stop everything from becoming a) is to put restrictions on how often special options can be used. We need to decide how to restrict more powerful special options. If we follow your logic then we can't arbitrarily restrict options based on number of times per day, since it doesn't make any sense. We can't restrict them based on tactical opportunities since that causes d). We can't restrict them based on narrative control. How can we restrict them then? There was one suggestion listed(allow the same option multiple times but with negatives each time), but it pretty much devolves into a form of d). It means "Use the best option until the penalty becomes so bad it isn't the best option anymore. Then switch to the next best option. Repeat". [/QUOTE]
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Can a swarm be grabbed?
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