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Can a swarm be grabbed?
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<blockquote data-quote="eamon" data-source="post: 5303944" data-attributes="member: 51942"><p>Now, I don't think daily martial powers are problems, but it's not hard to see his point:</p><p></p><p> If you're using non-existant, arcane/divine/primal whatever powers and skills to conjure up some fireball and throw it somewhere - who knows what kind of resources and effort that requires? Essentially <em>any</em> explanation will do (as long as it's self-consistent), so perhaps each spell has a unique sound - and only it's frequency is expended when you cast that spell so that only that spell is effectively expended. Or mana colors. Or memorized symbols. Or whatever - it hardly matters.</p><p></p><p>On the other hand, martial powers - representing physical effort the way they do, cannot simply get away with anything. And in the real world, if you're tired, you're tired - and that'll impact the execution of <em>all</em> your tricks. Or perhaps you've overstressed a particular set of muscles; but then you'll feel that whenever you reuse <em>them</em>, not just for that one specific power. And if something were exceptionally tiring, you'd expect that to affect quality of execution rather than the ability to execute at all - at the very least, it might affect at-wills <em>too.</em></p><p><em></em></p><p><em></em>'Course, the game's obviously simplified out "minor" details, so it's not unreasonable to use some simple recharge mechanic rather than an attempt at a simulation. On the other hand, the simple recharge mechanic they chose doesn't really jive with the martial flavor at all (no real, complex physical exploits are so tiring as to be doable only once per day yet have no impact on other exploits). This isn't an issue with other power sources to the same extent because they don't have that same flavor of being supreme <em>physical </em>exploits - instead they're powered by something we can't know anything about since it's not actually real. It's <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/AppliedPhlebotinum" target="_blank">pixie dust</a>.</p><p></p><p>So if "effort" and muscle strain are the motivating fluff, then the recharge mechanics make little sense (why does one power have no effect on another?).</p><p></p><p>(And again, this is just a minor inconsistency, you don't have to convince me this is somehow irrelevant - I'm <em>already </em>quite satisfied that it is.)</p><p></p><p>The change essentials makes is probably a good one from both this fluff perspective and from gameplay perspective (where it's good to break up the excessive symmetry the game now sometimes suffers from).</p></blockquote><p></p>
[QUOTE="eamon, post: 5303944, member: 51942"] Now, I don't think daily martial powers are problems, but it's not hard to see his point: If you're using non-existant, arcane/divine/primal whatever powers and skills to conjure up some fireball and throw it somewhere - who knows what kind of resources and effort that requires? Essentially [I]any[/I] explanation will do (as long as it's self-consistent), so perhaps each spell has a unique sound - and only it's frequency is expended when you cast that spell so that only that spell is effectively expended. Or mana colors. Or memorized symbols. Or whatever - it hardly matters. On the other hand, martial powers - representing physical effort the way they do, cannot simply get away with anything. And in the real world, if you're tired, you're tired - and that'll impact the execution of [I]all[/I] your tricks. Or perhaps you've overstressed a particular set of muscles; but then you'll feel that whenever you reuse [I]them[/I], not just for that one specific power. And if something were exceptionally tiring, you'd expect that to affect quality of execution rather than the ability to execute at all - at the very least, it might affect at-wills [I]too. [/I]'Course, the game's obviously simplified out "minor" details, so it's not unreasonable to use some simple recharge mechanic rather than an attempt at a simulation. On the other hand, the simple recharge mechanic they chose doesn't really jive with the martial flavor at all (no real, complex physical exploits are so tiring as to be doable only once per day yet have no impact on other exploits). This isn't an issue with other power sources to the same extent because they don't have that same flavor of being supreme [I]physical [/I]exploits - instead they're powered by something we can't know anything about since it's not actually real. It's [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/AppliedPhlebotinum"]pixie dust[/URL]. So if "effort" and muscle strain are the motivating fluff, then the recharge mechanics make little sense (why does one power have no effect on another?). (And again, this is just a minor inconsistency, you don't have to convince me this is somehow irrelevant - I'm [I]already [/I]quite satisfied that it is.) The change essentials makes is probably a good one from both this fluff perspective and from gameplay perspective (where it's good to break up the excessive symmetry the game now sometimes suffers from). [/QUOTE]
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