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General Tabletop Discussion
*Pathfinder & Starfinder
Can a swarm be grabbed?
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<blockquote data-quote="Tony Vargas" data-source="post: 5304967" data-attributes="member: 996"><p>Yes, if you override his success or failure per the rules based on your assessment of his RP or lack thereof. RP is supposed to be a fun part of the game, where the player can be expressive or creative - not a resolution mechanic. Players have differing levels of thespian skill and aren't all equally outgoing and assertive. Some are new to the hobby, some are quite shy and retiring. Some, while creative when given time don't dream up cool imagery in a snap. We don't require every player who rolls up a fighter to be physically strong, we can't expect every player who chooses Bluff or Diplomacy to be glib, or every player to block out an action like their Jame Cameron doing a story board for Avatar2.</p><p></p><p>One alternative is to make the roll, determine the results and RP as best you can based on how successful it was. </p><p></p><p>The same goes for 'realism' issues with a power. Use the power, use the resolution mechanics, RP the results. Don't grill the player on exactly how his character is performing a mechanically straightforward action and penalize him if you don't like his explanation.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5304967, member: 996"] Yes, if you override his success or failure per the rules based on your assessment of his RP or lack thereof. RP is supposed to be a fun part of the game, where the player can be expressive or creative - not a resolution mechanic. Players have differing levels of thespian skill and aren't all equally outgoing and assertive. Some are new to the hobby, some are quite shy and retiring. Some, while creative when given time don't dream up cool imagery in a snap. We don't require every player who rolls up a fighter to be physically strong, we can't expect every player who chooses Bluff or Diplomacy to be glib, or every player to block out an action like their Jame Cameron doing a story board for Avatar2. One alternative is to make the roll, determine the results and RP as best you can based on how successful it was. The same goes for 'realism' issues with a power. Use the power, use the resolution mechanics, RP the results. Don't grill the player on exactly how his character is performing a mechanically straightforward action and penalize him if you don't like his explanation. [/QUOTE]
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Can a swarm be grabbed?
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