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Can a swarm be grabbed?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5305161" data-attributes="member: 5143"><p>That's not true at all. The word metagaming gets abused. It means making decisions knowing the game is a game and expecting that things that wouldn't work in the world will work that way because it is a game.</p><p></p><p>A great example is from the 3e DMG that says that it is metagaming, for instance, to say "Hey, I bet there is a way to disable this trap, because the DM wouldn't put a trap here without a way to disarm it!"</p><p></p><p>It's not metagaming to say "Hey, there's got to be a way to disarm this trap since whoever manufactured it would have put in some way for them to get through this room."</p><p></p><p>In the same way, it isn't metagaming to say, "My power works because poison affects fire elementals in this world." or "I can't use this power more than once a day, because that's the way it's always been here. When it was taught to me by my master, he explained that this move only works once a day. As his master had explained to him and his master to him and so on, stretching back to the beginning of time. Why this is, no one knows. It is simply the way of the universe. It requires getting in the exact right frame of mind and position in order to execute. Perhaps it is tapping into a type of 'magic' that has never been identified. Perhaps the gods are meddlesome and keep putting people slightly out of position if they try to do it too often since they are jealous of the power that mortals could wield if they could do it infinitely. We may never know."</p><p></p><p>As long as there is an in game reason for it, it isn't metagaming. If the game rules are used to simulate the fantasy world than there is an in game reason for every restriction you have in the rules.</p><p></p><p>Either that or you accept that games need rules in order to be fun and sometimes those rules affect the in game world. I personally prefer to think of the encounter/daily powers for martial characters in terms of novels. When I read a Drizzt novel, he doesn't simply cut the heads off of every enemy he encounters with his first attack. However, he HAS cut the heads off of his enemies with the first blow against them. He doesn't do it every single time because he can't get the attack off every time. Often it only happens once a day, if that. But also, he doesn't do that every single time because as the reader of that story, it would be really boring: "Let me guess, after those Orcs jump Drizzt, he cuts their heads off...again".</p><p></p><p>There's no in game reason he can't do it only once a day. But he doesn't.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5305161, member: 5143"] That's not true at all. The word metagaming gets abused. It means making decisions knowing the game is a game and expecting that things that wouldn't work in the world will work that way because it is a game. A great example is from the 3e DMG that says that it is metagaming, for instance, to say "Hey, I bet there is a way to disable this trap, because the DM wouldn't put a trap here without a way to disarm it!" It's not metagaming to say "Hey, there's got to be a way to disarm this trap since whoever manufactured it would have put in some way for them to get through this room." In the same way, it isn't metagaming to say, "My power works because poison affects fire elementals in this world." or "I can't use this power more than once a day, because that's the way it's always been here. When it was taught to me by my master, he explained that this move only works once a day. As his master had explained to him and his master to him and so on, stretching back to the beginning of time. Why this is, no one knows. It is simply the way of the universe. It requires getting in the exact right frame of mind and position in order to execute. Perhaps it is tapping into a type of 'magic' that has never been identified. Perhaps the gods are meddlesome and keep putting people slightly out of position if they try to do it too often since they are jealous of the power that mortals could wield if they could do it infinitely. We may never know." As long as there is an in game reason for it, it isn't metagaming. If the game rules are used to simulate the fantasy world than there is an in game reason for every restriction you have in the rules. Either that or you accept that games need rules in order to be fun and sometimes those rules affect the in game world. I personally prefer to think of the encounter/daily powers for martial characters in terms of novels. When I read a Drizzt novel, he doesn't simply cut the heads off of every enemy he encounters with his first attack. However, he HAS cut the heads off of his enemies with the first blow against them. He doesn't do it every single time because he can't get the attack off every time. Often it only happens once a day, if that. But also, he doesn't do that every single time because as the reader of that story, it would be really boring: "Let me guess, after those Orcs jump Drizzt, he cuts their heads off...again". There's no in game reason he can't do it only once a day. But he doesn't. [/QUOTE]
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