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Can a swarm be grabbed?
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<blockquote data-quote="Nichwee" data-source="post: 5305311" data-attributes="member: 84242"><p>If "I use my Intimidate skill..." is unsatisfactory then you have assessed the roleplaying and found it lacking. Roleplaying is about thinking and acting like a person not yourself, not about having the ability to actually do it. So choosing to Intimidate with your character when you are a "natural diplomat" would be roleplay - You'd solve the problem with diplomacy, but your character is the "Do as I say or else" type so you go for that - even if you doubt it will work = roleplaying.</p><p></p><p>BTW is "I threaten to rip his arms off if he doesn't do what I want" enough to replace "I use my Intimidate skill." in your opinion? If not, then you are saying "Your RP wasn't good enough, you can't do what you want." = assessing.</p><p></p><p>People can bring RP to their characters without having to "act out the drama" by the simple choices they make and abilities they choose. A pyromaniac will choose fire-powers and use them all the time, even though having a range of elemental damage types would be more sensible and using a fireball can often be tactically unsound - does the pyromaniac care, no. So the player roleplays that by not worrying about hitting his own side much and learnign nothing but fire-powers.</p><p>My wizard is melee-obsessed (due to events that occured at Lvl 10) and a bookworm. He uses his MBA a lot more than is sensible, chooses utilities that require him in melee range dispite having low HP, took the WotST paragon path despite it being very weak mechanically. He also lists off monster knowledge "junk" as the fight goes, and geeks out at new magic or rituals he hasn't dealt with before. All examples of RPing my character, and none require me to justify my choices beyond "I choose to do ... and my roll got me a score of .....". If I was asked to say what I was looking for on a monster knowledge or Arcana check I would be fooked - as I have no clue what the "giveaways" are to identify a given monster or ritual.</p><p></p><p>Should a person have a goal in mind before they roll a dice? Yes.</p><p>So "I use my Intimidate skill ..." should have a fiction behind it, but it shouldn't require a player to know the correct way to imtimidate someone just so they can describe how they are doing it - that is what the check is for.</p><p>I roll well and the DM says "You grab him by the scruff of the neck and say you will remove his ears with your bare hands if he doesn't tell you what you want to know. He visably pales and begins to spill his guts."</p><p>I roll badly and the DM says "You grab him by the scruff of the neck and say you will remove his ears with your bare hands if he doesn't tell you what you want to know. He sniggers to himself and asks if you practice that speech in front of the mirror. He doesn't seem to be worried."</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5305311, member: 84242"] If "I use my Intimidate skill..." is unsatisfactory then you have assessed the roleplaying and found it lacking. Roleplaying is about thinking and acting like a person not yourself, not about having the ability to actually do it. So choosing to Intimidate with your character when you are a "natural diplomat" would be roleplay - You'd solve the problem with diplomacy, but your character is the "Do as I say or else" type so you go for that - even if you doubt it will work = roleplaying. BTW is "I threaten to rip his arms off if he doesn't do what I want" enough to replace "I use my Intimidate skill." in your opinion? If not, then you are saying "Your RP wasn't good enough, you can't do what you want." = assessing. People can bring RP to their characters without having to "act out the drama" by the simple choices they make and abilities they choose. A pyromaniac will choose fire-powers and use them all the time, even though having a range of elemental damage types would be more sensible and using a fireball can often be tactically unsound - does the pyromaniac care, no. So the player roleplays that by not worrying about hitting his own side much and learnign nothing but fire-powers. My wizard is melee-obsessed (due to events that occured at Lvl 10) and a bookworm. He uses his MBA a lot more than is sensible, chooses utilities that require him in melee range dispite having low HP, took the WotST paragon path despite it being very weak mechanically. He also lists off monster knowledge "junk" as the fight goes, and geeks out at new magic or rituals he hasn't dealt with before. All examples of RPing my character, and none require me to justify my choices beyond "I choose to do ... and my roll got me a score of .....". If I was asked to say what I was looking for on a monster knowledge or Arcana check I would be fooked - as I have no clue what the "giveaways" are to identify a given monster or ritual. Should a person have a goal in mind before they roll a dice? Yes. So "I use my Intimidate skill ..." should have a fiction behind it, but it shouldn't require a player to know the correct way to imtimidate someone just so they can describe how they are doing it - that is what the check is for. I roll well and the DM says "You grab him by the scruff of the neck and say you will remove his ears with your bare hands if he doesn't tell you what you want to know. He visably pales and begins to spill his guts." I roll badly and the DM says "You grab him by the scruff of the neck and say you will remove his ears with your bare hands if he doesn't tell you what you want to know. He sniggers to himself and asks if you practice that speech in front of the mirror. He doesn't seem to be worried." [/QUOTE]
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