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Can a swarm be grabbed?
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<blockquote data-quote="P1NBACK" data-source="post: 5317639" data-attributes="member: 83768"><p>I just let my players tell me what happens. I don't memorize every power, so I assume if they tell me, "Yeah, I run up and sweep his legs. Does 25 hit? Well, it does 15 damage and he falls down." Well, then that's what their power does. </p><p></p><p>I don't say, "Well, what's that power name? Is that an encounter or daily?" Etc... I just don't care. I trust my players to track all that stuff, just like I trust them to track all of their surges and HP. </p><p></p><p></p><p></p><p>Nah. That's what I have been saying since post 1 on page 3. I think people are getting "justify" in their brains and getting all out of whack and having hernias about whack-job tyrannical DMs or something. It's a gross overreaction. </p><p></p><p>When I say justify, I mean, "say how you do it." </p><p></p><p>That's it. So, in order to use a power/skill/etc... you have to say how you do it. If you want to Bluff someone, you have to say how you bluff them, not just "I bluff them." (And, because I know someone will try to pull this argument out again for the hundredth time, no <em>you don't have to bluff me</em>, you just have to <em>say how your character bluffs the NPC</em>. It has nothing to do with "player skill" or whatever.)</p><p></p><p></p><p></p><p>I agree. The effect can drive the fiction, or vice versa. But there are to BE fiction. End of story. </p><p></p><p></p><p></p><p>I'm glad someone agrees. </p><p></p><p></p><p></p><p>No, it's not the same. Again, "I use Twin Strike" is a <em>player-action</em>. And, "Legolas fires two arrows at the orc" is a <em>character-action</em>. </p><p></p><p>What it sounds like to me is people "skip" the <em>character-action</em> part of the equation - and that sounds boring to me (and I think this is why skill challenges fall flat the way they are written and the way people use them).</p><p></p><p>Instead, I'd rather skip the <em>player-action</em>. </p><p></p><p>To each his own. </p><p></p><p>Now, way, way back in this thread I said I can see how people would do that because 4E's combat mechanics are somewhat divorced from the fiction. It's a flaw of 4E. But, I'm still going to strive for that fiction, otherwise I might as well play D&D Minis with a "backdrop" for saving a princess or whatever.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5317639, member: 83768"] I just let my players tell me what happens. I don't memorize every power, so I assume if they tell me, "Yeah, I run up and sweep his legs. Does 25 hit? Well, it does 15 damage and he falls down." Well, then that's what their power does. I don't say, "Well, what's that power name? Is that an encounter or daily?" Etc... I just don't care. I trust my players to track all that stuff, just like I trust them to track all of their surges and HP. Nah. That's what I have been saying since post 1 on page 3. I think people are getting "justify" in their brains and getting all out of whack and having hernias about whack-job tyrannical DMs or something. It's a gross overreaction. When I say justify, I mean, "say how you do it." That's it. So, in order to use a power/skill/etc... you have to say how you do it. If you want to Bluff someone, you have to say how you bluff them, not just "I bluff them." (And, because I know someone will try to pull this argument out again for the hundredth time, no [I]you don't have to bluff me[/I], you just have to [I]say how your character bluffs the NPC[/I]. It has nothing to do with "player skill" or whatever.) I agree. The effect can drive the fiction, or vice versa. But there are to BE fiction. End of story. I'm glad someone agrees. No, it's not the same. Again, "I use Twin Strike" is a [I]player-action[/I]. And, "Legolas fires two arrows at the orc" is a [I]character-action[/I]. What it sounds like to me is people "skip" the [I]character-action[/I] part of the equation - and that sounds boring to me (and I think this is why skill challenges fall flat the way they are written and the way people use them). Instead, I'd rather skip the [I]player-action[/I]. To each his own. Now, way, way back in this thread I said I can see how people would do that because 4E's combat mechanics are somewhat divorced from the fiction. It's a flaw of 4E. But, I'm still going to strive for that fiction, otherwise I might as well play D&D Minis with a "backdrop" for saving a princess or whatever. [/QUOTE]
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