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General Tabletop Discussion
*Pathfinder & Starfinder
Can a Swift/Immediate Action be Used as a Standard Action?
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<blockquote data-quote="eamon" data-source="post: 3994263" data-attributes="member: 51942"><p>The rules state that you can use one swift action per round. Sure, I'd let you replace a move action with a swift action (i.e. if an ability specifically allowed a move action expanding that definition to include swift actions), but that would still count against your normal limit of one per round, and thus not enable you to take more actions in a round.</p><p></p><p>Since the swift actions were clearly tacked on after the fact, a little flexibility can't harm - you can't expect them to name swift actions explicitly everywhere.</p><p></p><p>Let's take an exaggerated in-game sample: Say, in mid-combat between the party and a band of orcs, a squirrel walks up, turns into a Great Wyrm Silver Dragon, and says: drop your weapons! The party's marshal is next up in the initiative order, says "do it!" and uses his grant move action class ability to grant everyone a move action - would you allow the player's to use that move action to drop their weapons? i.e. would you grant them that free action?</p><p></p><p>I would, and hence I don't have a problem with them performing a swift action either - however, it would still count towards the 1/round limitation (in this case, being outside your round, as if an immediate action).</p><p></p><p>This interpretation is already beyond a literal interpretation, but not balance-breaking (probably). Allowing multiple swift actions per round would be</p><p></p><p>Imagine a player using his standard+move+swift actions in a round to cast two swift spells, and one standard spell, and then as soon as his turn is ended and the next creature does anything, cast an immediate action (say, greater mirror image or the like?) spell. Swift action spells may be weaker than others, but that player will have performed effectively 4 spells - even if many weaker or lower level than his highest - within one turn. Nasty, and probably game-breaking. If, further, a marshal like in my above example would grant a move action to that player, he'd get another, 5th spell this round. That's just game-breaking.</p></blockquote><p></p>
[QUOTE="eamon, post: 3994263, member: 51942"] The rules state that you can use one swift action per round. Sure, I'd let you replace a move action with a swift action (i.e. if an ability specifically allowed a move action expanding that definition to include swift actions), but that would still count against your normal limit of one per round, and thus not enable you to take more actions in a round. Since the swift actions were clearly tacked on after the fact, a little flexibility can't harm - you can't expect them to name swift actions explicitly everywhere. Let's take an exaggerated in-game sample: Say, in mid-combat between the party and a band of orcs, a squirrel walks up, turns into a Great Wyrm Silver Dragon, and says: drop your weapons! The party's marshal is next up in the initiative order, says "do it!" and uses his grant move action class ability to grant everyone a move action - would you allow the player's to use that move action to drop their weapons? i.e. would you grant them that free action? I would, and hence I don't have a problem with them performing a swift action either - however, it would still count towards the 1/round limitation (in this case, being outside your round, as if an immediate action). This interpretation is already beyond a literal interpretation, but not balance-breaking (probably). Allowing multiple swift actions per round would be Imagine a player using his standard+move+swift actions in a round to cast two swift spells, and one standard spell, and then as soon as his turn is ended and the next creature does anything, cast an immediate action (say, greater mirror image or the like?) spell. Swift action spells may be weaker than others, but that player will have performed effectively 4 spells - even if many weaker or lower level than his highest - within one turn. Nasty, and probably game-breaking. If, further, a marshal like in my above example would grant a move action to that player, he'd get another, 5th spell this round. That's just game-breaking. [/QUOTE]
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Can a Swift/Immediate Action be Used as a Standard Action?
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