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General Tabletop Discussion
*TTRPGs General
Can a system that allows Players to make any magic item in D&D be balanced?
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<blockquote data-quote="5ekyu" data-source="post: 7543220" data-attributes="member: 6919838"><p>" In my limited experience in testing the system, most players give in to fear rather than create a magic item. In a Dungeon Crawl scenario the creation of an Anti-Artifice would be balanced by the increase in difficulty derived from the new enemy Anti-Artifice that joins the enemy ranks."</p><p></p><p>Here we get to the loaded title... "allows" is meaningless in this context because it might be "allowed" on paper but the GM might never give them both the requirements and the desire or need (too high a risk vs reward and we get along fine without the gadget.)</p><p></p><p>So, yeah, you are allowed to create the vorpal sword using the rune tile v, o, r, p, a, l but the v tile is under a den of polyamorous tarrasques and the r tile is missing since that flood - and I mean **that** flood.</p><p></p><p>That said, the faustian offer of juicing up the effect but unleashing horrors is interesting and very much gives a mystical feel to it. Tie it in with potent entities and it sounds overall quite fun.</p><p></p><p>But, might go further, linking item, creature and caster in a Dragonheart linkage where damage to any one hurts the other two.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7543220, member: 6919838"] " In my limited experience in testing the system, most players give in to fear rather than create a magic item. In a Dungeon Crawl scenario the creation of an Anti-Artifice would be balanced by the increase in difficulty derived from the new enemy Anti-Artifice that joins the enemy ranks." Here we get to the loaded title... "allows" is meaningless in this context because it might be "allowed" on paper but the GM might never give them both the requirements and the desire or need (too high a risk vs reward and we get along fine without the gadget.) So, yeah, you are allowed to create the vorpal sword using the rune tile v, o, r, p, a, l but the v tile is under a den of polyamorous tarrasques and the r tile is missing since that flood - and I mean **that** flood. That said, the faustian offer of juicing up the effect but unleashing horrors is interesting and very much gives a mystical feel to it. Tie it in with potent entities and it sounds overall quite fun. But, might go further, linking item, creature and caster in a Dragonheart linkage where damage to any one hurts the other two. [/QUOTE]
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Can a system that allows Players to make any magic item in D&D be balanced?
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