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General Tabletop Discussion
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Can a system that allows Players to make any magic item in D&D be balanced?
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<blockquote data-quote="John Out West" data-source="post: 7543656" data-attributes="member: 6893656"><p>Hey 5ekyu,</p><p></p><p> I too am excited about the Anti-Artifice feature, especially in how it differentiates Artificing as a craft from other crafts. I like to relate it to going on a Reverse-Quest, where you get the reward first and then have to fight the monster later, except the monster is hunting you.</p><p></p><p>I cant really relate to the "GM never giving requirements" as the only hard to find reagent are Gemstones, and even with weak gems an Artificer has a ton of options. An artificer hoping to make a Vorpal Sword is like an alchemist trying to make an Elixir of Immortality: Sure you CAN, but it would take a series of adventures to acquire the ingredients. Meanwhile, if an Artificer were to find a weak gem and some creativity can make some really spectacular artifices.</p><p></p><p><strong>I made a few Artifices for the Players in my game a while back, so i'll share them to give you an idea of what you can do with the weakest gems possible.</strong></p><p><em>______________________<span style="font-size: 10px"></span></em></p><p><em><span style="font-size: 10px"><strong>Ring of the Guilty Handshake</strong></span></em></p><p><em><span style="font-size: 10px"><strong></strong> The creature touching the Ring has their sense of touch overloaded, and it is disabled for 6 seconds. Activates by Striking the ring against a creature. </span></em></p><p><em><span style="font-size: 10px"></span></em></p><p><em><span style="font-size: 10px"> Requires any Amethyst.</span></em></p><p><em><span style="font-size: 10px"> Requires any Ring. </span></em></p><p><em><span style="font-size: 10px"> Requires 1 Brain of any creature and some of their Skin.</span></em></p><p><em><span style="font-size: 10px"> Requires eight hours to create the Circle of Power.</span></em></p><p><em><span style="font-size: 10px"></span></em></p><p><em><span style="font-size: 10px"> Creates an Anti-Artifice who is incapable of seeing illusions or hearing lies, who is cruel, and is incapable of being struck by physical attacks. The Anti-Artifice is also an abductor, and will attempt to steal people away while they are defenseless.</span></em></p><p><em><span style="font-size: 10px">_________________</span></em></p><p><em><span style="font-size: 10px"><strong>Ring of Wait, Whats That Over There?</strong></span></em></p><p><em><span style="font-size: 10px"><strong></strong> Every visible creature within 5ft will hear (A Specific Thing) for one round at a section of the floor that you can see. The ring is activated by pointing, while at the same time saying: "Wait, whats that over there?" Contains 16 charges, and uses 1 every time it is used. Recharges 2d8 every morning.</span></em></p><p><em><span style="font-size: 10px"></span></em></p><p><em><span style="font-size: 10px">Requires any Amethyst </span></em></p><p><em><span style="font-size: 10px">Requires a Ring made from materials found on the ground.</span></em></p><p><em><span style="font-size: 10px">Requires the Brain of a creature and their Ears and Eyes</span></em></p><p><em><span style="font-size: 10px">Requires a piece of a Specific Thing that sounds strange.</span></em></p><p><em><span style="font-size: 10px">Requires a living fairy in a bottle.</span></em></p><p><em><span style="font-size: 10px"></span></em></p><p><em><span style="font-size: 10px"> Creates an Anti-Artifice who is incapable of seeing illusions or hearing lies. The Anti-Artifice will make slaves of the Artificer's friends and allies, and can easily break the will of others. The Anti-Artifice can easily determine the shape of all items on a person with a simple visual scan. The Anti-Artifice cannot speak or communicate verbally, and can choose to not make noise from their actions or movements. The Anti-Artifice is a shapeshifter, and can transform in objects, preferring to transform into floors. The Anti-Artifice will seek out (The Specific Thing) and will seek to possess it, if possible.</span></em></p><p><em><span style="font-size: 10px">------------------------------------------------------</span></em></p><p><em><span style="font-size: 10px"><strong>Ring of Gentle Regrets</strong></span></em></p><p><em><span style="font-size: 10px"><strong></strong> When the bearer of this ring becomes wounded, it instantly restores 1d6HP to the bearer. Requires Attunement. This ring has 16 charges, and uses 1 charge whenever it is activated. Regains 2d8 charges at the beginning of every day.</span></em></p><p><em><span style="font-size: 10px"></span></em></p><p><em><span style="font-size: 10px"> Requires any Emerald.</span></em></p><p><em><span style="font-size: 10px"> Requires any Ring.</span></em></p><p><em><span style="font-size: 10px"> Requires four hours to create a Circle of Power.</span></em></p><p><em><span style="font-size: 10px"></span></em></p><p><em><span style="font-size: 10px"> This Anti-Artifice is Immortal. It is completely impossible to kill, and cannot gain or lose health or vitality. The Anti-artifice cannot become wounded, and will bleed sand. Those who perceive the Anti-Artifice will see it as the last user of the Artifice. </span></em></p><p><em><span style="font-size: 10px">-----------------------------------------------------------</span></em></p><p><em><span style="font-size: 10px"><strong>Ring of False Friendship</strong></span></em></p><p><em><span style="font-size: 10px"><strong></strong> Whenever a creature looks upon this ring, every visible creature within 5ft will consider the wearer as Friend for six seconds.</span></em></p><p><em><span style="font-size: 10px"></span></em></p><p><em><span style="font-size: 10px"> Requires any Aquamarine</span></em></p><p><em><span style="font-size: 10px"> Requires any Ring</span></em></p><p><em><span style="font-size: 10px"> Requires a Rabbits Foot</span></em></p><p><em><span style="font-size: 10px"> Requires the Brain and Eyes of a creature.</span></em></p><p><em><span style="font-size: 10px"> Requires four hours to prepare a Circle of Power</span></em></p><p><em><span style="font-size: 10px"></span></em></p><p><em><span style="font-size: 10px">The Anti-Artifice is a Mastermind. They are completely immune to being manipulated psychologically through either magical or non-magical means. The Anti-Artifice is especially good at predicting the behaviors of others, as well as planning attacks and traps. The Anti-Artifice will make slaves of the Artificer's friends and allies, and can easily break the will of others. The Anti-Artifice will attempt to harm your friends before you. The Anti-Artifice takes pleasure in torturing creatures it senses.</span></em></p></blockquote><p></p>
[QUOTE="John Out West, post: 7543656, member: 6893656"] Hey 5ekyu, I too am excited about the Anti-Artifice feature, especially in how it differentiates Artificing as a craft from other crafts. I like to relate it to going on a Reverse-Quest, where you get the reward first and then have to fight the monster later, except the monster is hunting you. I cant really relate to the "GM never giving requirements" as the only hard to find reagent are Gemstones, and even with weak gems an Artificer has a ton of options. An artificer hoping to make a Vorpal Sword is like an alchemist trying to make an Elixir of Immortality: Sure you CAN, but it would take a series of adventures to acquire the ingredients. Meanwhile, if an Artificer were to find a weak gem and some creativity can make some really spectacular artifices. [B]I made a few Artifices for the Players in my game a while back, so i'll share them to give you an idea of what you can do with the weakest gems possible.[/B] [I]______________________[SIZE=2] [B]Ring of the Guilty Handshake [/B] The creature touching the Ring has their sense of touch overloaded, and it is disabled for 6 seconds. Activates by Striking the ring against a creature. Requires any Amethyst. Requires any Ring. Requires 1 Brain of any creature and some of their Skin. Requires eight hours to create the Circle of Power. Creates an Anti-Artifice who is incapable of seeing illusions or hearing lies, who is cruel, and is incapable of being struck by physical attacks. The Anti-Artifice is also an abductor, and will attempt to steal people away while they are defenseless. _________________ [B]Ring of Wait, Whats That Over There? [/B] Every visible creature within 5ft will hear (A Specific Thing) for one round at a section of the floor that you can see. The ring is activated by pointing, while at the same time saying: "Wait, whats that over there?" Contains 16 charges, and uses 1 every time it is used. Recharges 2d8 every morning. Requires any Amethyst Requires a Ring made from materials found on the ground. Requires the Brain of a creature and their Ears and Eyes Requires a piece of a Specific Thing that sounds strange. Requires a living fairy in a bottle. Creates an Anti-Artifice who is incapable of seeing illusions or hearing lies. The Anti-Artifice will make slaves of the Artificer's friends and allies, and can easily break the will of others. The Anti-Artifice can easily determine the shape of all items on a person with a simple visual scan. The Anti-Artifice cannot speak or communicate verbally, and can choose to not make noise from their actions or movements. The Anti-Artifice is a shapeshifter, and can transform in objects, preferring to transform into floors. The Anti-Artifice will seek out (The Specific Thing) and will seek to possess it, if possible. ------------------------------------------------------ [B]Ring of Gentle Regrets [/B] When the bearer of this ring becomes wounded, it instantly restores 1d6HP to the bearer. Requires Attunement. This ring has 16 charges, and uses 1 charge whenever it is activated. Regains 2d8 charges at the beginning of every day. Requires any Emerald. Requires any Ring. Requires four hours to create a Circle of Power. This Anti-Artifice is Immortal. It is completely impossible to kill, and cannot gain or lose health or vitality. The Anti-artifice cannot become wounded, and will bleed sand. Those who perceive the Anti-Artifice will see it as the last user of the Artifice. ----------------------------------------------------------- [B]Ring of False Friendship [/B] Whenever a creature looks upon this ring, every visible creature within 5ft will consider the wearer as Friend for six seconds. Requires any Aquamarine Requires any Ring Requires a Rabbits Foot Requires the Brain and Eyes of a creature. Requires four hours to prepare a Circle of Power The Anti-Artifice is a Mastermind. They are completely immune to being manipulated psychologically through either magical or non-magical means. The Anti-Artifice is especially good at predicting the behaviors of others, as well as planning attacks and traps. The Anti-Artifice will make slaves of the Artificer's friends and allies, and can easily break the will of others. The Anti-Artifice will attempt to harm your friends before you. The Anti-Artifice takes pleasure in torturing creatures it senses.[/SIZE][/I] [/QUOTE]
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