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Can a town exist in a dungeon(my players, stay out)?
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<blockquote data-quote="blackshirt5" data-source="post: 865630" data-attributes="member: 7871"><p>OK, I'm designing one of the main dungeons of my world:</p><p><strong>The Castle Ruins of Leeds the Many-Colored</strong> </p><p></p><p>It's similar to Gygax's Castle Greyhawk(which was one of my inspirations) in that it's a dungeon that extends many levels down into the deep underground(how many levels, even I'm not sure yet), that is rumored to contain such <em>lovely</em> things as imprisoned demon lords, trapped gods, and magical artifacts.</p><p></p><p>The question I had was this: Do you think it'd be feasible for adventurers to be able to clear a level of the dungeon out and build up a town/waystation for other adventurers? It's gonna be built on the fourth level down, so that the anybody who wants to get in has to pass through both the castle(which is deserted, except for Leeds' old servitor Vode, and a multitude of traps), the Catacombs, a level called The Armory, and what has been dubbed The Dark Labyrinth.</p><p></p><p>The point behind building the town(dubbed Fortresstown by it's founders) on the fourth sub-level is to:</p><p>A) Keep Vode out. Vode is insane and undead(a death knight), he would conduct a one-man siege of any town built on or around his old master's grounds.</p><p>B) Keep out the newbies. The adventurers(or former adventurers) who run Fortresstown don't want to have to deal with anyone who can't make it past the dangers of the castle proper, the catacombs, the armory, and the dark labyrinth.</p><p>C) Ease their own forays. With an underground town past the Dark Labyrinth, they don't have to travel through the labyrinth each time they want to explore below.</p><p>D) Making a killing on the money. When you've got two choices, pay to sleep here in the inn, or travel back up through the dungeon to the surface, you can make a decent buck. Balanced of course by the fact that you're dealing with fellow adventurers.</p><p></p><p>So, does anybody else like this idea?</p><p></p><p>Another point that came to mind as I was designing this last night is that this could act as a safe haven for the party(who are basically in a world gone mad, evil forces have placed themselves in power all over the world) as well as other heroes. The Demon Elves can't really get into the ruins except for the old-fashioned, <em>human</em> way(coming in from the top), and the power of all the magic that radiates from within the dungeon helps block out scrying attempts.</p></blockquote><p></p>
[QUOTE="blackshirt5, post: 865630, member: 7871"] OK, I'm designing one of the main dungeons of my world: [B]The Castle Ruins of Leeds the Many-Colored[/B] It's similar to Gygax's Castle Greyhawk(which was one of my inspirations) in that it's a dungeon that extends many levels down into the deep underground(how many levels, even I'm not sure yet), that is rumored to contain such [I]lovely[/I] things as imprisoned demon lords, trapped gods, and magical artifacts. The question I had was this: Do you think it'd be feasible for adventurers to be able to clear a level of the dungeon out and build up a town/waystation for other adventurers? It's gonna be built on the fourth level down, so that the anybody who wants to get in has to pass through both the castle(which is deserted, except for Leeds' old servitor Vode, and a multitude of traps), the Catacombs, a level called The Armory, and what has been dubbed The Dark Labyrinth. The point behind building the town(dubbed Fortresstown by it's founders) on the fourth sub-level is to: A) Keep Vode out. Vode is insane and undead(a death knight), he would conduct a one-man siege of any town built on or around his old master's grounds. B) Keep out the newbies. The adventurers(or former adventurers) who run Fortresstown don't want to have to deal with anyone who can't make it past the dangers of the castle proper, the catacombs, the armory, and the dark labyrinth. C) Ease their own forays. With an underground town past the Dark Labyrinth, they don't have to travel through the labyrinth each time they want to explore below. D) Making a killing on the money. When you've got two choices, pay to sleep here in the inn, or travel back up through the dungeon to the surface, you can make a decent buck. Balanced of course by the fact that you're dealing with fellow adventurers. So, does anybody else like this idea? Another point that came to mind as I was designing this last night is that this could act as a safe haven for the party(who are basically in a world gone mad, evil forces have placed themselves in power all over the world) as well as other heroes. The Demon Elves can't really get into the ruins except for the old-fashioned, [I]human[/I] way(coming in from the top), and the power of all the magic that radiates from within the dungeon helps block out scrying attempts. [/QUOTE]
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