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Can a town exist in a dungeon(my players, stay out)?
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<blockquote data-quote="willpax" data-source="post: 866614" data-attributes="member: 1602"><p>It's your world, so whatever fits with the logic of the world is fine (I want to make that my first point). </p><p></p><p>To my mind, a settlement like that can only occur on a natural and very lucrative trade route (as others have posted) or if some group with many resources has decided that the exploration of this dungeon is a high priority in terms of resources and length of commitment. </p><p></p><p>This group would have the resources to make this area viable. Perhaps the settlement's chief resource is a large (non-portable) artifact that produces a variety of foodstuffs in huge quantities (even with some variety, however, the inhabitants are always eager for outside food--even with 12 MREs, I bet soldiers want something different every now and then). Combine this with a few decanters of endless water, and you have the food supply for a viable settlement. </p><p></p><p>Why people would want to come there is another matter. It could be that this dungeon has a kind of legendary status among the Adventurer's Guild, and it is a kind of status symbol for people in the guild to live here. Perhaps the legends might explain why this dungeon would be interesting to some parties in the world--opponents or supporters of the mad god, religious groups, wizards seeking secrets--the groups that could be funding this are potentially numerous. </p><p></p><p>IN fact, finding out the secret agendas of the people funding it could become an adenture in itself. . .</p></blockquote><p></p>
[QUOTE="willpax, post: 866614, member: 1602"] It's your world, so whatever fits with the logic of the world is fine (I want to make that my first point). To my mind, a settlement like that can only occur on a natural and very lucrative trade route (as others have posted) or if some group with many resources has decided that the exploration of this dungeon is a high priority in terms of resources and length of commitment. This group would have the resources to make this area viable. Perhaps the settlement's chief resource is a large (non-portable) artifact that produces a variety of foodstuffs in huge quantities (even with some variety, however, the inhabitants are always eager for outside food--even with 12 MREs, I bet soldiers want something different every now and then). Combine this with a few decanters of endless water, and you have the food supply for a viable settlement. Why people would want to come there is another matter. It could be that this dungeon has a kind of legendary status among the Adventurer's Guild, and it is a kind of status symbol for people in the guild to live here. Perhaps the legends might explain why this dungeon would be interesting to some parties in the world--opponents or supporters of the mad god, religious groups, wizards seeking secrets--the groups that could be funding this are potentially numerous. IN fact, finding out the secret agendas of the people funding it could become an adenture in itself. . . [/QUOTE]
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Can a town exist in a dungeon(my players, stay out)?
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