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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can a wand be used more than once per round?
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<blockquote data-quote="azhrei_fje" data-source="post: 2690626" data-attributes="member: 12966"><p>Well, I didn't go into all of the details on that scenario. There are other possibilities, including one of the middle creatures delaying into the middle of the following round. In summary, it's important to note the initiative of when the spell was cast and use that as the terminating point, not "the caster's next turn" as the RAW state. :-/</p><p></p><p></p><p>You're right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I wasn't factoring in the option of being able to purchase the wands at less than fully charged. IMC, I only sell full wands at full price (or more!) from mage guilds and the like. Any wand with less than 50 charges has to be RP'd to purchase. And my players don't do that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>But you're assuming that standard actions take longer than move actions. My understanding is that the RAW do not specify the amount of time taken. In fact, it's possible that standard actions and move actions are both exactly 3 seconds, and that the rules specify only a single standard action and move action per round for balance but not for any other reason.</p><p></p><p>In fact, if the standard action were longer, then the movement speed of a creature would be different if it were using a move action vs. a standard action, and the movement speed does not change. That implies that the length of time is actually the same, but the actions are limited in order to prevent the abuse described in this thread.</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2690626, member: 12966"] Well, I didn't go into all of the details on that scenario. There are other possibilities, including one of the middle creatures delaying into the middle of the following round. In summary, it's important to note the initiative of when the spell was cast and use that as the terminating point, not "the caster's next turn" as the RAW state. :-/ You're right. :( I wasn't factoring in the option of being able to purchase the wands at less than fully charged. IMC, I only sell full wands at full price (or more!) from mage guilds and the like. Any wand with less than 50 charges has to be RP'd to purchase. And my players don't do that. :) But you're assuming that standard actions take longer than move actions. My understanding is that the RAW do not specify the amount of time taken. In fact, it's possible that standard actions and move actions are both exactly 3 seconds, and that the rules specify only a single standard action and move action per round for balance but not for any other reason. In fact, if the standard action were longer, then the movement speed of a creature would be different if it were using a move action vs. a standard action, and the movement speed does not change. That implies that the length of time is actually the same, but the actions are limited in order to prevent the abuse described in this thread. [/QUOTE]
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Can a wand be used more than once per round?
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