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General Tabletop Discussion
*Dungeons & Dragons
Can a Warlock who swaps out Pact of Chain keep his familiar?
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<blockquote data-quote="DEFCON 1" data-source="post: 9725346" data-attributes="member: 7006"><p>If a player took Pact of the Chain because they wanted the narrative of having a more powerful and intelligent familiar than the animals that Wizards normally get and they enjoy the interactions between their PC and their familiar... then there's no reason why the player should want or need to swap that invocation out.</p><p></p><p>If, however, they took the invocation to gain a more powerful familiar purely for the mechanical combat benefits of having one and now want to swap out the invocation for another powerful mechanical benefit (while retaining the previous mechanical benefit at the same time)... I'd tell that player to pound sand. If you are a Warlock taking these abilities for their mechanical strength, then deal with having to choose which ones you want. None of this trying to "double-dip" in mechanical benefit.</p><p></p><p>In both cases the answer is the same-- no, you can't (or shouldn't want to) have both. Or at the very least... if they want the narrative of having the quasit, but still want the combat invocation... the most I would say would be that's fine, but we will remove almost all of the quasit's abilities <em>except</em> for what a similar animal familiar would get from the normal Find Familiar spell, say like a raven. If they are good with a quasit whose mechanics are a raven, then they can have both.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9725346, member: 7006"] If a player took Pact of the Chain because they wanted the narrative of having a more powerful and intelligent familiar than the animals that Wizards normally get and they enjoy the interactions between their PC and their familiar... then there's no reason why the player should want or need to swap that invocation out. If, however, they took the invocation to gain a more powerful familiar purely for the mechanical combat benefits of having one and now want to swap out the invocation for another powerful mechanical benefit (while retaining the previous mechanical benefit at the same time)... I'd tell that player to pound sand. If you are a Warlock taking these abilities for their mechanical strength, then deal with having to choose which ones you want. None of this trying to "double-dip" in mechanical benefit. In both cases the answer is the same-- no, you can't (or shouldn't want to) have both. Or at the very least... if they want the narrative of having the quasit, but still want the combat invocation... the most I would say would be that's fine, but we will remove almost all of the quasit's abilities [I]except[/I] for what a similar animal familiar would get from the normal Find Familiar spell, say like a raven. If they are good with a quasit whose mechanics are a raven, then they can have both. [/QUOTE]
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Can a Warlock who swaps out Pact of Chain keep his familiar?
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