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Can a warlord "heal" an unconscious character
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<blockquote data-quote="Tony Vargas" data-source="post: 4512314" data-attributes="member: 996"><p>Then you're playing the wrong game. D&D has probably never climbed above 3 on the reality-o-meter. You might not have ever seen Aftermath, but GURPS is still out there. There are some very simulationist/realistic games out there for those who enjoy rolling three times to resolve every thrust/parry/riposte in a rapier duel, one 1-second combat round at a time, or determining which of your target's internal organs was just burst by your .50 AE reverse-ogive round... </p><p></p><p>Once you accept that damage doesn't represent physical wounds, 'healing' in the form of inspiration surely isn't much of a stretch. It's entirely likely that a character who isn't bloodied hasn't been touched by an enemy weapon (maybe his shield is battered or his cloak is torn or his head spinning from the axe blow his helmet kept from being fatal) - one that's bloodied might well just be /scratched/. </p><p></p><p> 4e has a much more narative aspect to it now. It seems obvious that powers don't just represent things that PC does in character, but circumstances that the player gets to invoke some of the time. (Otherwise, how are martial powers ever 'daily,' or 'encounter' for instance?) So, when a character is down and making death saves, all you really know is that he's down. If the warlord Inspiring Words him back into the fight, he wasn't that badly hurt. If his warlord ally is out of inspiring words, he is genuinely unconsious. If he fails his death saves, he was actually mortally wounded. You don't know how bad he was hurt until all that's been resolved. </p><p></p><p>Not realistic, but /really/ not simulationist - more dramatic or cinematic. Seriously, a sizeable minority of the warlord's powers are action movie cliches. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4512314, member: 996"] Then you're playing the wrong game. D&D has probably never climbed above 3 on the reality-o-meter. You might not have ever seen Aftermath, but GURPS is still out there. There are some very simulationist/realistic games out there for those who enjoy rolling three times to resolve every thrust/parry/riposte in a rapier duel, one 1-second combat round at a time, or determining which of your target's internal organs was just burst by your .50 AE reverse-ogive round... Once you accept that damage doesn't represent physical wounds, 'healing' in the form of inspiration surely isn't much of a stretch. It's entirely likely that a character who isn't bloodied hasn't been touched by an enemy weapon (maybe his shield is battered or his cloak is torn or his head spinning from the axe blow his helmet kept from being fatal) - one that's bloodied might well just be /scratched/. 4e has a much more narative aspect to it now. It seems obvious that powers don't just represent things that PC does in character, but circumstances that the player gets to invoke some of the time. (Otherwise, how are martial powers ever 'daily,' or 'encounter' for instance?) So, when a character is down and making death saves, all you really know is that he's down. If the warlord Inspiring Words him back into the fight, he wasn't that badly hurt. If his warlord ally is out of inspiring words, he is genuinely unconsious. If he fails his death saves, he was actually mortally wounded. You don't know how bad he was hurt until all that's been resolved. Not realistic, but /really/ not simulationist - more dramatic or cinematic. Seriously, a sizeable minority of the warlord's powers are action movie cliches. ;) [/QUOTE]
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Can a warlord "heal" an unconscious character
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