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*Pathfinder & Starfinder
Can a warlord "heal" an unconscious character
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<blockquote data-quote="Hypersmurf" data-source="post: 4522085" data-attributes="member: 1656"><p>If the cold damage drops someone to negative bloodied, sure. Otherwise, the mechanics of cold damage don't support instant death; on the other hand, the mechanics of 'unconscious' support any narrative description that results in: helpless, -5 penalty to all defenses, can't take actions, prone, and can't flank.</p><p></p><p>In the same way that in 3.5, the condition of 'nauseated' is used to represent "Only able to take a single move action each round", even if no nausea is actually involved in the narrative description, like when you're being distracted by a thousand bats.</p><p></p><p></p><p></p><p>In 4E, paralysis would be represented with the Stunned condition, <em>even if you're not actually stunned in the English sense of the word</em>, since when someone is paralyzed, they: grant combat advantage, can't take actions, and can't flank an enemy. It would be pointless having a "Paralyzed" condition that exactly replicates the Stunned condition; so when someone is paralyzed, we give them the Stunned condition, and the narrative description tells us that they are frozen in place by arcane paralysis, or whatever.</p><p></p><p>If, instead, we felt that the paralysis was more severe, and warranted someone being helpless and incurring a -5 penalty to all defenses? Why, then we can grant them the Unconscious condition. <em>Even though they're conscious in the English sense of the word</em>, the mechanics of the Unconscious condition give the mechanical effects we want to represent.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4522085, member: 1656"] If the cold damage drops someone to negative bloodied, sure. Otherwise, the mechanics of cold damage don't support instant death; on the other hand, the mechanics of 'unconscious' support any narrative description that results in: helpless, -5 penalty to all defenses, can't take actions, prone, and can't flank. In the same way that in 3.5, the condition of 'nauseated' is used to represent "Only able to take a single move action each round", even if no nausea is actually involved in the narrative description, like when you're being distracted by a thousand bats. In 4E, paralysis would be represented with the Stunned condition, [i]even if you're not actually stunned in the English sense of the word[/i], since when someone is paralyzed, they: grant combat advantage, can't take actions, and can't flank an enemy. It would be pointless having a "Paralyzed" condition that exactly replicates the Stunned condition; so when someone is paralyzed, we give them the Stunned condition, and the narrative description tells us that they are frozen in place by arcane paralysis, or whatever. If, instead, we felt that the paralysis was more severe, and warranted someone being helpless and incurring a -5 penalty to all defenses? Why, then we can grant them the Unconscious condition. [i]Even though they're conscious in the English sense of the word[/i], the mechanics of the Unconscious condition give the mechanical effects we want to represent. -Hyp. [/QUOTE]
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Can a warlord "heal" an unconscious character
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