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General Tabletop Discussion
*Pathfinder & Starfinder
Can a Whip be 'Vorpal'
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<blockquote data-quote="Deset Gled" data-source="post: 5792056" data-attributes="member: 7808"><p>I generally disagree with your stance on Flaming weapons (I side with Hypersmurf in that thread), but I think you have a half-a-point when it comes to Vorpal weapons. Things certainly get complicated when you throw criticals into the mix.</p><p></p><p>There are a lot of arguments in the thread you linked and we don't need to rehash the hole thing, but in my mind the important wording comes down to these two lines:</p><p></p><p></p><p></p><p>and</p><p></p><p></p><p></p><p>The logical consequence of the first line is that if a weapon does not deal its normal weapon damage (listed on the table), it has not made a successful hit. And since it has not made a successful hit, properties like Flaming don't function. This means that if the whip's is negated due to armor, the Flaming is also negated.</p><p></p><p>However, criticals are different:</p><p></p><p></p><p></p><p>The effect of the first bolded statement is: when you roll a 20, your whip scores a hit and deals full damage even if it normally couldn't deal damage to the target because their armor prevents it. And because you have a successful hit, your magic enhancement are also triggered.</p><p></p><p>However, you must also confirm the critical hit. In order to confirm a critical hit, you must make another roll that <em>also </em>results in a hit. If your second roll beats the AC but is negated because the target's armor, you have failed to score a successful hit, and the critical is not confirmed; you deal your whip's full damage with magic enhancements, but not extra damage from the crit, and not Vorpal damage. However, if your second roll is also a 20, it is once again an automatic hit, confirming the critical and triggering the Vorpal property.</p><p></p><p>Summary: IMNSHO, by a strict reading of the rules a whip normally deals no damage if a target's (natural) armor bonus negates it, even if the whip is magically enhanced. However, if you roll a 20 you have scored an automatic hit and the whip deals full damage with magic enhancements. In order to confirm a crit or activate a Vorpal enhancement, you must also confirm the critical hit with another natural 20.</p><p></p><p>Of course, this is a pedantic RAW interpretation. In a real game, I've never seen anyone use a whip instead of a whip-dagger, so it would never come up anyway.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5792056, member: 7808"] I generally disagree with your stance on Flaming weapons (I side with Hypersmurf in that thread), but I think you have a half-a-point when it comes to Vorpal weapons. Things certainly get complicated when you throw criticals into the mix. There are a lot of arguments in the thread you linked and we don't need to rehash the hole thing, but in my mind the important wording comes down to these two lines: and The logical consequence of the first line is that if a weapon does not deal its normal weapon damage (listed on the table), it has not made a successful hit. And since it has not made a successful hit, properties like Flaming don't function. This means that if the whip's is negated due to armor, the Flaming is also negated. However, criticals are different: The effect of the first bolded statement is: when you roll a 20, your whip scores a hit and deals full damage even if it normally couldn't deal damage to the target because their armor prevents it. And because you have a successful hit, your magic enhancement are also triggered. However, you must also confirm the critical hit. In order to confirm a critical hit, you must make another roll that [I]also [/I]results in a hit. If your second roll beats the AC but is negated because the target's armor, you have failed to score a successful hit, and the critical is not confirmed; you deal your whip's full damage with magic enhancements, but not extra damage from the crit, and not Vorpal damage. However, if your second roll is also a 20, it is once again an automatic hit, confirming the critical and triggering the Vorpal property. Summary: IMNSHO, by a strict reading of the rules a whip normally deals no damage if a target's (natural) armor bonus negates it, even if the whip is magically enhanced. However, if you roll a 20 you have scored an automatic hit and the whip deals full damage with magic enhancements. In order to confirm a crit or activate a Vorpal enhancement, you must also confirm the critical hit with another natural 20. Of course, this is a pedantic RAW interpretation. In a real game, I've never seen anyone use a whip instead of a whip-dagger, so it would never come up anyway. [/QUOTE]
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Can a Whip be 'Vorpal'
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