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Can a Wish spell move a moon to cause an eclipse?
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<blockquote data-quote="James Gasik" data-source="post: 9609105" data-attributes="member: 6877472"><p>What Dausuul said, basically. The answer has to be campaign-dependent. If your campaign world has complex celestial mechanics, then the answer is probably "no", a Wish can't do this, or at least, not in the way you want (you get an illusion of an eclipse, you are shunted in time, and so on). If, in your campaign, the night sky is a veil and the stars and other celestial bodies are just pretty lights (like the famous woodcut), then an unprecedented eclipse is no big deal.</p><p></p><p> I'm reminded of stories like A Connecticut Yankee In King Arthur's Court where an eclipse happens because it's narratively convenient for it to happen to save the protagonist's bacon. For most DM's, an eclipse is a plot device, and I don't see a problem with it being treated as such.</p><p></p><p>OTOH, even in my own campaign, there is a Goddess, Astra, of the Sun, Moon (s), and Stars. And there are two moons, the larger, bright moon, and a smaller, black moon that is almost impossible to see (though for some reason, Sorcerers can always pinpoint it in the sky). Such a Wish would be on par with Divine Intervention, and probably not be granted cleanly.</p><p></p><p>In computer and video games where night/day, the weather, or moon phases matter (Ultima comes to mind), there's usually magic or some method of manipulating these things available to the player- and I can't think of there ever being a real consequence for using magic to turn day into night or vice versa. Because it's assumed that these are things the player is allowed to do, even though, in our world, if I moved the planet to change day into night, I'm sure that would have serious consequences!</p><p></p><p>So again, it's up to the DM to decide if stuff like this is a tool they want their players to have or not. And if the answer is "not", then I think a DM should be up front about that, rather than conspire to make the PC's life miserable, lol.</p><p></p><p>After all, D&D has had spells that let one control weather, tides, create earthquakes on command, and other effects that should create huge problems for the world, yet are seemingly not intended to do so. To draw a line with moving the moon around with Wish is a bit disingenuous- that line should have been drawn earlier. Just my opinion, though.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9609105, member: 6877472"] What Dausuul said, basically. The answer has to be campaign-dependent. If your campaign world has complex celestial mechanics, then the answer is probably "no", a Wish can't do this, or at least, not in the way you want (you get an illusion of an eclipse, you are shunted in time, and so on). If, in your campaign, the night sky is a veil and the stars and other celestial bodies are just pretty lights (like the famous woodcut), then an unprecedented eclipse is no big deal. I'm reminded of stories like A Connecticut Yankee In King Arthur's Court where an eclipse happens because it's narratively convenient for it to happen to save the protagonist's bacon. For most DM's, an eclipse is a plot device, and I don't see a problem with it being treated as such. OTOH, even in my own campaign, there is a Goddess, Astra, of the Sun, Moon (s), and Stars. And there are two moons, the larger, bright moon, and a smaller, black moon that is almost impossible to see (though for some reason, Sorcerers can always pinpoint it in the sky). Such a Wish would be on par with Divine Intervention, and probably not be granted cleanly. In computer and video games where night/day, the weather, or moon phases matter (Ultima comes to mind), there's usually magic or some method of manipulating these things available to the player- and I can't think of there ever being a real consequence for using magic to turn day into night or vice versa. Because it's assumed that these are things the player is allowed to do, even though, in our world, if I moved the planet to change day into night, I'm sure that would have serious consequences! So again, it's up to the DM to decide if stuff like this is a tool they want their players to have or not. And if the answer is "not", then I think a DM should be up front about that, rather than conspire to make the PC's life miserable, lol. After all, D&D has had spells that let one control weather, tides, create earthquakes on command, and other effects that should create huge problems for the world, yet are seemingly not intended to do so. To draw a line with moving the moon around with Wish is a bit disingenuous- that line should have been drawn earlier. Just my opinion, though. [/QUOTE]
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