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Can a Wizard make a Healing Spell?
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<blockquote data-quote="Khaalis" data-source="post: 1567040" data-attributes="member: 2167"><p>I would allow it but within a strict set of metaphysical laws per-say. In fact there already is a core example - <em>Vampiric Touch</em>.</p><p></p><p>Arcane magic should never equal divine magic for healing. This is both from a game balance point of view as well as from a metaphysical view. No arcane magic should be able to equal a gift normally bestowed by deities. With that said, healing is technically a Necromantic effect, so I would allow healing versions of Necromantic spells but that have a cost either to the caster or to someone else.</p><p></p><p>Example something that canibalizes the caster's HP to heal others (as <em>Vampric Touch</em> in reverse), or that canibilizes HP form others within an area of effect to heal the recipient, or that heals the recipient at the cost of a temporary loss of Strength for a period of time, etc.</p><p></p><p>JMHO</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1567040, member: 2167"] I would allow it but within a strict set of metaphysical laws per-say. In fact there already is a core example - [i]Vampiric Touch[/i]. Arcane magic should never equal divine magic for healing. This is both from a game balance point of view as well as from a metaphysical view. No arcane magic should be able to equal a gift normally bestowed by deities. With that said, healing is technically a Necromantic effect, so I would allow healing versions of Necromantic spells but that have a cost either to the caster or to someone else. Example something that canibalizes the caster's HP to heal others (as [i]Vampric Touch[/i] in reverse), or that canibilizes HP form others within an area of effect to heal the recipient, or that heals the recipient at the cost of a temporary loss of Strength for a period of time, etc. JMHO [/QUOTE]
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Can a Wizard make a Healing Spell?
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