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Can a Wizard make a Healing Spell?
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<blockquote data-quote="dren" data-source="post: 1567163" data-attributes="member: 5176"><p>Here's what I do: </p><p></p><p>Positive Energy Surge, Minor</p><p>2nd level Spell</p><p>Inflict 1d10 dmg on undead if you are successful with a touch attack, restore 1d6+1 dmg on mortal creatures. If caster fails saving throw they take 1 temp con dmg. (Resist: Fort DC 13)</p><p></p><p>Positive Energy Surge, Medium </p><p>3rd level Spell</p><p>Inflict 2d10 dmg on undead if you are successful with a touch attack, restore 2d6+2 dmg on mortal creatures. Caster takes 2 temp constitution dmg. (Resist: Fort DC 15)</p><p></p><p>Positive Energy Surge, Serious</p><p>4th level Spell</p><p>Inflict 3d10 dmg on undead if you are successful with a touch attack, restore 3d6+3 dmg on mortal creatures. Caster takes 1 voluntary constitution dmg, or 3 temp constitution dmg if they fail their save (Resist: Fort DC 17) </p><p></p><p>Positive Energy Surge, Critical: </p><p>5th level Spell</p><p>Inflict 4d10 dmg on undead if you are successful with a touch attack, restore 4d6+4 dmg on mortal creatures. Caster takes 2 voluntary constitution dmg, or 4 temp constitution dmg if they fail their save (Fort Resist: DC 19) </p><p></p><p>----------------------------------</p><p>It's less than a cleric's healing, so the party should be less inclined to use restoration spells. Note that undead do not get a save for half dmg. This spell also works to "heal" or restore constructs.</p></blockquote><p></p>
[QUOTE="dren, post: 1567163, member: 5176"] Here's what I do: Positive Energy Surge, Minor 2nd level Spell Inflict 1d10 dmg on undead if you are successful with a touch attack, restore 1d6+1 dmg on mortal creatures. If caster fails saving throw they take 1 temp con dmg. (Resist: Fort DC 13) Positive Energy Surge, Medium 3rd level Spell Inflict 2d10 dmg on undead if you are successful with a touch attack, restore 2d6+2 dmg on mortal creatures. Caster takes 2 temp constitution dmg. (Resist: Fort DC 15) Positive Energy Surge, Serious 4th level Spell Inflict 3d10 dmg on undead if you are successful with a touch attack, restore 3d6+3 dmg on mortal creatures. Caster takes 1 voluntary constitution dmg, or 3 temp constitution dmg if they fail their save (Resist: Fort DC 17) Positive Energy Surge, Critical: 5th level Spell Inflict 4d10 dmg on undead if you are successful with a touch attack, restore 4d6+4 dmg on mortal creatures. Caster takes 2 voluntary constitution dmg, or 4 temp constitution dmg if they fail their save (Fort Resist: DC 19) ---------------------------------- It's less than a cleric's healing, so the party should be less inclined to use restoration spells. Note that undead do not get a save for half dmg. This spell also works to "heal" or restore constructs. [/QUOTE]
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