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Can a Wizard make a Healing Spell?
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<blockquote data-quote="fafhrd" data-source="post: 1567837" data-attributes="member: 18517"><p>Does this spellcreep bother anyone else? Wizards and sorcerers are their spells. </p><p>They've taken a severe beating in every other regard for that privalege. I know the "clerics are overpowered" theme has been beaten to death, but with each supplement that comes out it seems the power of clerics waxes stronger. More and more domains will likely grant further inroads into what was once decidedly arcane spell territory, new PrCs and feats add further access to domains, and now the "spend x turns for y effect"(some of which are incredibly useful) have turned the once powerful but focused class ability into something much greater. Rather than having additional powers, wizards in particular, are burdened with restrictions (knowing x number of spells and having to pay precious gold to gain more) and very few spells seem to be flowing back the other way. </p><p></p><p>The lines delineating solely arcane spells seem to be getting too blurry for my comfort. Perhaps you'll suggest that the complete arcane will redress this and that the perceived imbalance is due to publishing dates rather than any more substantial problem. I hope that's the case. I hope the Complete Arcane doesn't just detail 50 different ways of tweaking familiars(essentially the only non-spellcasting ability designers have to play with while retaining balance. Stunting spell progression is NOT a viable solution as most have come to note).</p><p></p><p>Am I a wizard loving paranoiac or is there a problem here?</p></blockquote><p></p>
[QUOTE="fafhrd, post: 1567837, member: 18517"] Does this spellcreep bother anyone else? Wizards and sorcerers are their spells. They've taken a severe beating in every other regard for that privalege. I know the "clerics are overpowered" theme has been beaten to death, but with each supplement that comes out it seems the power of clerics waxes stronger. More and more domains will likely grant further inroads into what was once decidedly arcane spell territory, new PrCs and feats add further access to domains, and now the "spend x turns for y effect"(some of which are incredibly useful) have turned the once powerful but focused class ability into something much greater. Rather than having additional powers, wizards in particular, are burdened with restrictions (knowing x number of spells and having to pay precious gold to gain more) and very few spells seem to be flowing back the other way. The lines delineating solely arcane spells seem to be getting too blurry for my comfort. Perhaps you'll suggest that the complete arcane will redress this and that the perceived imbalance is due to publishing dates rather than any more substantial problem. I hope that's the case. I hope the Complete Arcane doesn't just detail 50 different ways of tweaking familiars(essentially the only non-spellcasting ability designers have to play with while retaining balance. Stunting spell progression is NOT a viable solution as most have come to note). Am I a wizard loving paranoiac or is there a problem here? [/QUOTE]
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