Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Can a wood elf hide in dim light?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 6612377" data-attributes="member: 12377"><p>"Surely?" Then why are we having this discussion?</p><p></p><p>Let me ask some questions to help identify the ambiguity:</p><p><strong>1.</strong> Exactly what forms of light obscurement are NOT natural phenomena? The only one I can think of are certain spells, although even then most spells (e.g. <em>fog cloud</em>) could be argued as natural. Maybe a gauze curtain?</p><p><strong>2.</strong> Why doesn't the wood elf ability simply specify that they can hide in any lightly obscured area? If you include dim light, then wood elves can already hide in 95% of lightly obscured scenarios that you are likely to encounter in the game. Why would the designers confuse the ability with an ambiguous limitation that only applies 5% of the time?</p><p><strong>3.</strong> What is the in-universe explanation for this ability? Is it magical? Why does the ability work for an elf in the woods hiding behind a sapling, but not for an elf in a house hiding behind a coat-tree?</p><p></p><p>I am not saying that counting dim light as natural phenomenon is wrong, just pointing out that in this case the RAW isn't totally cut-and-dried. It really depends on your perspective on the very purpose of rules. For me, I view 5e through a lens of genre emulation. So in the context of wood-elves and where they can hide, "any shadow anywhere" is too broad. If you prefer a more straightforward and logical approach, then yeah, counting "any shadow anywhere" as a natural phenomenon seems legit. Your answers to my questions above will help reinforce whichever view you take.</p></blockquote><p></p>
[QUOTE="77IM, post: 6612377, member: 12377"] "Surely?" Then why are we having this discussion? Let me ask some questions to help identify the ambiguity: [b]1.[/b] Exactly what forms of light obscurement are NOT natural phenomena? The only one I can think of are certain spells, although even then most spells (e.g. [i]fog cloud[/i]) could be argued as natural. Maybe a gauze curtain? [b]2.[/b] Why doesn't the wood elf ability simply specify that they can hide in any lightly obscured area? If you include dim light, then wood elves can already hide in 95% of lightly obscured scenarios that you are likely to encounter in the game. Why would the designers confuse the ability with an ambiguous limitation that only applies 5% of the time? [b]3.[/b] What is the in-universe explanation for this ability? Is it magical? Why does the ability work for an elf in the woods hiding behind a sapling, but not for an elf in a house hiding behind a coat-tree? I am not saying that counting dim light as natural phenomenon is wrong, just pointing out that in this case the RAW isn't totally cut-and-dried. It really depends on your perspective on the very purpose of rules. For me, I view 5e through a lens of genre emulation. So in the context of wood-elves and where they can hide, "any shadow anywhere" is too broad. If you prefer a more straightforward and logical approach, then yeah, counting "any shadow anywhere" as a natural phenomenon seems legit. Your answers to my questions above will help reinforce whichever view you take. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can a wood elf hide in dim light?
Top