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Can a wood elf hide in dim light?
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<blockquote data-quote="DEFCON 1" data-source="post: 6613335" data-attributes="member: 7006"><p>If I had to interpret what Jeremy is trying to intend by his comments, it moves out of a strictly black and white "here are Game rules", and instead into getting across a feeling in the game world.</p><p></p><p>When Wood Elves are outside in nature, the entirety of the natural world is there for them to mask themselves in and which is their bread and butter. So if there's a bush, the elf can hide behind it because they know what parts are the best to sit behind, their clothing matches, they contort their body in such a way that it melds into the forms of the bush, and so on. By the same token, if they're outside in Dim Light they know how to for instance lie flat on the ground and look like they are part of the natural terrain... or put their bodies into a position to make it look like they are a small tree, a rock, or some other natural object. So the Hidden status is acquired partially from a Game Rule, and partially from the "story" of wood elves in the natural the world.</p><p></p><p>Whereas underground, it's implied they just do not know underground terrain nearly intuitively enough to hide in the "open" of just Dim Light by position, form, or replication alone. Thus, Dim Light underground from a torch doesn't let them try and Hide.</p><p></p><p>Now... does this half-Game Rule / half-Story justification to Mask of the Wild open up additional corner cases for people to argue over or try to justify? Absolutely. Someone will probably at some point try and ask why an elf could lie on the ground outside and attempt to Hide in Dim Light, but couldn't lie in a fungal patch in a cave and try to Hide in Dim Light (since the Story aspects seem close to being comperable. At that point... should you decide to follow Jeremy's rule, you'll need to fully embrace the Story Justification of the decision and just say "Can't do in underground, because Elf Reasons".</p><p></p><p>That might annoy some players, whereas others might accept it no problem. But it's the kind of Story Intention type of ruling that might be fully embraced or an anathema to a particular playstyle. It's up to you to figure out what your and your group's preference lie.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6613335, member: 7006"] If I had to interpret what Jeremy is trying to intend by his comments, it moves out of a strictly black and white "here are Game rules", and instead into getting across a feeling in the game world. When Wood Elves are outside in nature, the entirety of the natural world is there for them to mask themselves in and which is their bread and butter. So if there's a bush, the elf can hide behind it because they know what parts are the best to sit behind, their clothing matches, they contort their body in such a way that it melds into the forms of the bush, and so on. By the same token, if they're outside in Dim Light they know how to for instance lie flat on the ground and look like they are part of the natural terrain... or put their bodies into a position to make it look like they are a small tree, a rock, or some other natural object. So the Hidden status is acquired partially from a Game Rule, and partially from the "story" of wood elves in the natural the world. Whereas underground, it's implied they just do not know underground terrain nearly intuitively enough to hide in the "open" of just Dim Light by position, form, or replication alone. Thus, Dim Light underground from a torch doesn't let them try and Hide. Now... does this half-Game Rule / half-Story justification to Mask of the Wild open up additional corner cases for people to argue over or try to justify? Absolutely. Someone will probably at some point try and ask why an elf could lie on the ground outside and attempt to Hide in Dim Light, but couldn't lie in a fungal patch in a cave and try to Hide in Dim Light (since the Story aspects seem close to being comperable. At that point... should you decide to follow Jeremy's rule, you'll need to fully embrace the Story Justification of the decision and just say "Can't do in underground, because Elf Reasons". That might annoy some players, whereas others might accept it no problem. But it's the kind of Story Intention type of ruling that might be fully embraced or an anathema to a particular playstyle. It's up to you to figure out what your and your group's preference lie. [/QUOTE]
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Can a wood elf hide in dim light?
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