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General Tabletop Discussion
*Pathfinder & Starfinder
Can Air Elementals attack ten times a round in whirlwind form?
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<blockquote data-quote="Noumenon" data-source="post: 4413216" data-attributes="member: 70102"><p>Let me explain where I'm coming from. This is my first time DMing, and I'm coming at this from the perspective of Magic: the Gathering. With Magic, you sometimes find cards that seem completely broken by the RAW. But there are three different things that happen:</p><p></p><p>1) <strong>The card isn't broken; your RAW reading is wrong.</strong> You can only discard one card to <a href="http://sales.starcitygames.com/cardsearch.php?singlesearch=Sonic+Burst" target="_blank">Sonic Burst</a>, not five cards to deal twenty damage and win on turn two. </p><p></p><p>This is the kind of answer I was hoping for in this thread -- something along the lines of "the rules prohibit the air elemental from entering another player's space unless they're two size categories smaller."</p><p></p><p>2) <strong>Your RAW reading is right, but the card is not broken.</strong> I once couldn't believe Fireball could actually target a player and do ten damage right out of your hand, but it turns out with that much mana you should have already won the game.</p><p></p><p>I thought maybe people could convince me that this ability was perfectly normal for creatures of this CR.</p><p></p><p>3) <strong>The card actually is that broken.</strong> You really can animate Worldgorger Dragon, get all your lands back untapped, and get infinite mana. When this is the case, people who insist on playing the card as written in casual play are jerks. </p><p></p><p>But I couldn't believe this was the case because it wasn't some obscure combo I found, it's the immediate implication of reading the ability -- it's the obvious way to use it. After all these editions, I don't understand why this ability hasn't been nerfed. But I guess it's up to me to nerf it.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4413216, member: 70102"] Let me explain where I'm coming from. This is my first time DMing, and I'm coming at this from the perspective of Magic: the Gathering. With Magic, you sometimes find cards that seem completely broken by the RAW. But there are three different things that happen: 1) [b]The card isn't broken; your RAW reading is wrong.[/b] You can only discard one card to [URL="http://sales.starcitygames.com/cardsearch.php?singlesearch=Sonic+Burst"]Sonic Burst[/URL], not five cards to deal twenty damage and win on turn two. This is the kind of answer I was hoping for in this thread -- something along the lines of "the rules prohibit the air elemental from entering another player's space unless they're two size categories smaller." 2) [b]Your RAW reading is right, but the card is not broken.[/b] I once couldn't believe Fireball could actually target a player and do ten damage right out of your hand, but it turns out with that much mana you should have already won the game. I thought maybe people could convince me that this ability was perfectly normal for creatures of this CR. 3) [b]The card actually is that broken.[/b] You really can animate Worldgorger Dragon, get all your lands back untapped, and get infinite mana. When this is the case, people who insist on playing the card as written in casual play are jerks. But I couldn't believe this was the case because it wasn't some obscure combo I found, it's the immediate implication of reading the ability -- it's the obvious way to use it. After all these editions, I don't understand why this ability hasn't been nerfed. But I guess it's up to me to nerf it. [/QUOTE]
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Can Air Elementals attack ten times a round in whirlwind form?
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