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Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6307235" data-attributes="member: 5143"><p>I'd argue that the best fighters mean being the best at offense AND defense. Besides, in D&D more damage=always better. Damage is king and all that. When most battles end in one or two rounds and 1 point of damage can make the difference between someone in the group taking 20 points of damage or not(because the enemy dies and doesn't do an attack next round), then damage really in the most important thing.</p><p></p><p>Keep in mind, the difference between AC 18 and 17 is a 5% chance that someone misses you. It's nearly insignificant. Most battles the low AC people can get through without even an attack roll being made at them. Defense just really doesn't factor into it. It's a little helpful but basically damage is everything.</p><p></p><p></p><p>I guess huge is a matter of opinion. The final balance pass was after the last playtest so it's possible that the numbers are closer. However, even if they aren't, doing 70% of fighter's damage is pretty close. Not only that but given the fighter is making 4 attack rolls to get that damage the chance that he gets less than 100% is much higher than the Rogue. I'm not sure how to do the exact calculation but it's likely that the Rogue does more than 70% of the fighter's damage because of this.</p><p></p><p>I guess when I'm used to the difference in 3e being nearly 100 points between the weakest and strongest person in the party, 15 points seems small and insignificant by comparison. The difference was much bigger than 15 points for most characters in 4e as well.</p><p></p><p>It has not been our experience in the game so far that the Rogue has felt anything but powerful. They do more damage by far on an average round than the Cleric or Wizard.</p><p></p><p>The average combat for us generally goes like this at 5th level:</p><p></p><p>Fighter hits one of his two attacks and does 14 damage</p><p>Wizard uses a cantrip and the enemy makes his save</p><p>Cleric uses a cantrip and the enemy fails its save doing 9 damage</p><p>Rogue hits doing 13 points of damage</p><p></p><p>The enemy goes, the fighter is already in melee and did the most damage so they attack the fighter. The fighter takes 20 damage and the round starts over.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6307235, member: 5143"] I'd argue that the best fighters mean being the best at offense AND defense. Besides, in D&D more damage=always better. Damage is king and all that. When most battles end in one or two rounds and 1 point of damage can make the difference between someone in the group taking 20 points of damage or not(because the enemy dies and doesn't do an attack next round), then damage really in the most important thing. Keep in mind, the difference between AC 18 and 17 is a 5% chance that someone misses you. It's nearly insignificant. Most battles the low AC people can get through without even an attack roll being made at them. Defense just really doesn't factor into it. It's a little helpful but basically damage is everything. I guess huge is a matter of opinion. The final balance pass was after the last playtest so it's possible that the numbers are closer. However, even if they aren't, doing 70% of fighter's damage is pretty close. Not only that but given the fighter is making 4 attack rolls to get that damage the chance that he gets less than 100% is much higher than the Rogue. I'm not sure how to do the exact calculation but it's likely that the Rogue does more than 70% of the fighter's damage because of this. I guess when I'm used to the difference in 3e being nearly 100 points between the weakest and strongest person in the party, 15 points seems small and insignificant by comparison. The difference was much bigger than 15 points for most characters in 4e as well. It has not been our experience in the game so far that the Rogue has felt anything but powerful. They do more damage by far on an average round than the Cleric or Wizard. The average combat for us generally goes like this at 5th level: Fighter hits one of his two attacks and does 14 damage Wizard uses a cantrip and the enemy makes his save Cleric uses a cantrip and the enemy fails its save doing 9 damage Rogue hits doing 13 points of damage The enemy goes, the fighter is already in melee and did the most damage so they attack the fighter. The fighter takes 20 damage and the round starts over. [/QUOTE]
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Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
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