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Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
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<blockquote data-quote="Dausuul" data-source="post: 6307314" data-attributes="member: 58197"><p>Well, I was wrong. The rogue does just about the same with archery--worse in the first couple of levels, slightly better from level 3 onward. Here's what it looks like with archery:</p><p></p><p>Level 1: +34%</p><p>Level 2: +34%</p><p>Level 3: +25%</p><p>Level 4: +22%</p><p>Level 5: -22%</p><p>Level 6: -34%</p><p>Level 7: -29%</p><p>Level 8-10: -15%</p><p>Level 11-13: -34%</p><p>Level 14-16: -24%</p><p>Level 17-19: -14%</p><p>Level 20: -28%</p><p></p><p>10-level average: 89%</p><p>20-level average: 80%</p><p></p><p>A little more about how I figured the numbers: I assume a 70% base chance to hit the monster at every level (but see below). The archer fighter gets a 5% accuracy boost due to Archery Style. Melee fighters get Great Weapon Style's damage-on-a-miss instead, which turns out to be a heck of a lot better than 5% accuracy.</p><p></p><p>(Slight adjustment to my previous numbers: I neglected to adjust for the fighter's accuracy advantage at level 6, when fighters get their second ability score boost one level ahead of rogues. The level 6 number for melee should be -34% instead of -32%.)</p><p></p><p>Now, there are a few things I didn't factor in, and they do favor the fighter. A first-round crit with max sneak attack damage is excellent, but a full round of extra attacks seems to be slightly better; Action Surge beats Assassinate. As you point out, magic weapons also tend to increase the fighter's lead. I just ran the numbers assuming +1 weapons from level 6, +2 weapons from level 11, and +3 weapons from level 16. The 10-level averages become 82% melee/86% archer, and the 20-level averages become 66% melee/69% archer. However, magic weapons are extremely campaign-specific; I'm not at all sure these are good assumptions, so I'm leaving them out of the baseline. Finally, fighters spread their damage out over a series of attacks while rogues do it all in one big burst. That means rogues will on average lose more damage to "blow-through."</p><p></p><p>Google spreadsheet link: <a href="https://docs.google.com/spreadsheets/d/18VvHy8Q_lUr5e-mZqvqfsr4_STocWnv_l3scgXd_mlM/edit?usp=sharing" target="_blank">https://docs.google.com/spreadsheets/d/18VvHy8Q_lUr5e-mZqvqfsr4_STocWnv_l3scgXd_mlM/edit?usp=sharing</a></p></blockquote><p></p>
[QUOTE="Dausuul, post: 6307314, member: 58197"] Well, I was wrong. The rogue does just about the same with archery--worse in the first couple of levels, slightly better from level 3 onward. Here's what it looks like with archery: Level 1: +34% Level 2: +34% Level 3: +25% Level 4: +22% Level 5: -22% Level 6: -34% Level 7: -29% Level 8-10: -15% Level 11-13: -34% Level 14-16: -24% Level 17-19: -14% Level 20: -28% 10-level average: 89% 20-level average: 80% A little more about how I figured the numbers: I assume a 70% base chance to hit the monster at every level (but see below). The archer fighter gets a 5% accuracy boost due to Archery Style. Melee fighters get Great Weapon Style's damage-on-a-miss instead, which turns out to be a heck of a lot better than 5% accuracy. (Slight adjustment to my previous numbers: I neglected to adjust for the fighter's accuracy advantage at level 6, when fighters get their second ability score boost one level ahead of rogues. The level 6 number for melee should be -34% instead of -32%.) Now, there are a few things I didn't factor in, and they do favor the fighter. A first-round crit with max sneak attack damage is excellent, but a full round of extra attacks seems to be slightly better; Action Surge beats Assassinate. As you point out, magic weapons also tend to increase the fighter's lead. I just ran the numbers assuming +1 weapons from level 6, +2 weapons from level 11, and +3 weapons from level 16. The 10-level averages become 82% melee/86% archer, and the 20-level averages become 66% melee/69% archer. However, magic weapons are extremely campaign-specific; I'm not at all sure these are good assumptions, so I'm leaving them out of the baseline. Finally, fighters spread their damage out over a series of attacks while rogues do it all in one big burst. That means rogues will on average lose more damage to "blow-through." Google spreadsheet link: [url]https://docs.google.com/spreadsheets/d/18VvHy8Q_lUr5e-mZqvqfsr4_STocWnv_l3scgXd_mlM/edit?usp=sharing[/url] [/QUOTE]
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Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
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