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Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6307867" data-attributes="member: 18"><p>Mistwell, I'm not going to respond to some of that unless you take back your complaints about me being "insulting" and "aggressive" and so on, earlier, because that is one insulting, aggressive, demanding post, and I say that with love! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT - Though I see you edited much of this out! Thus I will reconsider if you answer my question re: 4E.</p><p></p><p>I will respond to one part, which I found genuinely interesting/enlightening:</p><p></p><p></p><p></p><p>See, I have long experience with 2E, 3E and 4E. My 2E, 3E experience is exactly as you describe. 2E was full of tricks/swashbuckling, 3E gradually beat that out of my players, because every single fancy trick you could try was covered by the rules and required about 14 checks, each of which had a chance to fail. Or you got a -4 or -8 penalty unless you had a specific Feat which was otherwise worthless and competing against amazing Feats. 100% agree with "rules often constrain", too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But then I started running 4E, and we had Page 42 (do you know what that is?) and the general "Feel free to make it up!" attitude (rather than 3E's "We've got a rule for THAT!" attitude), and before the end of the first adventure I had players trying "Fastball Specials" and the like! Ever since we've had tons and tons 2E-style antics, only all the PCs are involved in it in 4E, whereas only the non-casters were in 2E!</p><p></p><p>So my experience is starkly contradictory, like, opposite-land, to yours, when it comes to 4E. And I've played it regularly since release, which I'm guessing you've not (am I wrong?).</p><p></p><p>So when you say this has "changed", with 5E, that seems really weird. 5E seems to similar to 4E, except for the fact that it doesn't actively encourage making rules up (as per the playtest anyway, DMG may well!). How do you account for this, given you're talking about how important actual experience is?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6307867, member: 18"] Mistwell, I'm not going to respond to some of that unless you take back your complaints about me being "insulting" and "aggressive" and so on, earlier, because that is one insulting, aggressive, demanding post, and I say that with love! :) EDIT - Though I see you edited much of this out! Thus I will reconsider if you answer my question re: 4E. I will respond to one part, which I found genuinely interesting/enlightening: See, I have long experience with 2E, 3E and 4E. My 2E, 3E experience is exactly as you describe. 2E was full of tricks/swashbuckling, 3E gradually beat that out of my players, because every single fancy trick you could try was covered by the rules and required about 14 checks, each of which had a chance to fail. Or you got a -4 or -8 penalty unless you had a specific Feat which was otherwise worthless and competing against amazing Feats. 100% agree with "rules often constrain", too. :) But then I started running 4E, and we had Page 42 (do you know what that is?) and the general "Feel free to make it up!" attitude (rather than 3E's "We've got a rule for THAT!" attitude), and before the end of the first adventure I had players trying "Fastball Specials" and the like! Ever since we've had tons and tons 2E-style antics, only all the PCs are involved in it in 4E, whereas only the non-casters were in 2E! So my experience is starkly contradictory, like, opposite-land, to yours, when it comes to 4E. And I've played it regularly since release, which I'm guessing you've not (am I wrong?). So when you say this has "changed", with 5E, that seems really weird. 5E seems to similar to 4E, except for the fact that it doesn't actively encourage making rules up (as per the playtest anyway, DMG may well!). How do you account for this, given you're talking about how important actual experience is? [/QUOTE]
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Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
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