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Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6308246" data-attributes="member: 18"><p>I'm not the one claiming things about a game that are demonstrably untrue, and that you refuse to cite or source in any way. So...</p><p></p><p></p><p></p><p>If you re-read my post, carefully, you will see. You appear to have speed-read it the way you speed-read Dausuul's calculations earlier.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Did I? If so, quote please.</p><p></p><p></p><p></p><p>I've explained this. If you don't get it, I can't help you further. If you try and do something clever in 3.XE, and you don't have the precise combination of skills and Feats, then unless your DM ignores the rules, overrides the rules, you will likely end up making multiple d20 rolls to achieve the stunt. Every time you roll the dice, the chance of failure becomes significantly higher (it's like Disadvantage, to use a 5E analogy). Seriously if you don't see that, that's it. Feats compounded the issue by literally making it "not allowed" to do certain things unless you had the Feat, or applying -4 or 8 penalties to fairly basic stuff.</p><p></p><p>As for "it's not even in the 3E gripe list", well, dude, "Page 42 sux" isn't even in the "4E gripe list" - indeed several of your complaints aren't. Does that mean that your complaints are invalid?</p><p></p><p></p><p></p><p>This is possibly the funniest thing I've read on ENWorld. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> You seem to think that the <em>chapter description for an entire <strong>Additional Rules</strong> sub-chapter</em> (which starts on page 42) <strong>is </strong>the page 42 rules. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p><em>Nothing </em>on Page 42 has anything to do with Aquatic or Mounted Combat - that's on Page 45 and 46. You really need to read this stuff before attempting to argue based on it - again you haven't bothered.]</p><p></p><p>The actual text you are looking for is two lines down, under the heading "<strong>Actions The Rules Don't Cover"</strong></p><p></p><p>"Your presence as the Dungeon Master is what makes D&D such a great game. You can make it possible for players to try anything that they can imagine. That means that it's your job to resolve unusual actions when the players try them".</p><p></p><p>Seriously, Sadras, what I am learning here is that you aren't bothering to read stuff - you didn't read Dausuul's stuff, you didn't read my stuff, and you didn't read Page 42. If I see anything else from you which shows you didn't read it, I'm just going to go with ignore, frankly.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6308246, member: 18"] I'm not the one claiming things about a game that are demonstrably untrue, and that you refuse to cite or source in any way. So... If you re-read my post, carefully, you will see. You appear to have speed-read it the way you speed-read Dausuul's calculations earlier. Agreed. Did I? If so, quote please. I've explained this. If you don't get it, I can't help you further. If you try and do something clever in 3.XE, and you don't have the precise combination of skills and Feats, then unless your DM ignores the rules, overrides the rules, you will likely end up making multiple d20 rolls to achieve the stunt. Every time you roll the dice, the chance of failure becomes significantly higher (it's like Disadvantage, to use a 5E analogy). Seriously if you don't see that, that's it. Feats compounded the issue by literally making it "not allowed" to do certain things unless you had the Feat, or applying -4 or 8 penalties to fairly basic stuff. As for "it's not even in the 3E gripe list", well, dude, "Page 42 sux" isn't even in the "4E gripe list" - indeed several of your complaints aren't. Does that mean that your complaints are invalid? This is possibly the funniest thing I've read on ENWorld. :D You seem to think that the [I]chapter description for an entire [B]Additional Rules[/B] sub-chapter[/I] (which starts on page 42) [B]is [/B]the page 42 rules. :lol: [I]Nothing [/I]on Page 42 has anything to do with Aquatic or Mounted Combat - that's on Page 45 and 46. You really need to read this stuff before attempting to argue based on it - again you haven't bothered.] The actual text you are looking for is two lines down, under the heading "[B]Actions The Rules Don't Cover"[/B] "Your presence as the Dungeon Master is what makes D&D such a great game. You can make it possible for players to try anything that they can imagine. That means that it's your job to resolve unusual actions when the players try them". Seriously, Sadras, what I am learning here is that you aren't bothering to read stuff - you didn't read Dausuul's stuff, you didn't read my stuff, and you didn't read Page 42. If I see anything else from you which shows you didn't read it, I'm just going to go with ignore, frankly. [/QUOTE]
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Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
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