Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 6308253" data-attributes="member: 18"><p>Doesn't this argument essentially apply to all editions of D&D, though? That you should, logically, optimally, only improvise if it's better than using your powers?</p><p></p><p>I mean, this is why Thieves and Fighters tended to improvise most in 2E AD&D, because they didn't have any powers, and it was often possible to come up with an improvisation better than an unreliable (due to low THAC0) backstab or even the Fighter's multiple attacks. Whereas a Wizard of about level 7-9+ in 2E (with a high INT) rarely improvised (as in tried something other than casting a spell), because spells were almost always the best option.</p><p></p><p>5E will definitely have this problem, too, if you consider it a problem - unless the DM is willing to make improvised actions into instant takedowns, as you suggest, it's rarely going to be smart to use them.</p><p></p><p></p><p></p><p>What am I wrong about, specifically? Are you saying that Page 42 applies specifically to Underwater and Mounted Combat?</p><p></p><p>I'm sorry that people an Encounters behaved nastily to you if you didn't play in a hyper-optimized way, but that's outside my control. I have not suggested that Page 42 is optimal. I don't play with a group who only do "optimal" things, and if a player was nasty to another just because the other wasn't "using his AEDU routine", dude, I'd kick him out of my group.</p><p></p><p>EDIT - I should add that any DM worth their salt should recall that Page 42 is "guidelines", not rules - you don't actually have to use those numbers. If you feel they're too low for the optimization-level of the group, you can increase them. If they're too high, well, decrease them. I think your complaint is Encounters-specific, in a sense, because there the DMs can't really change anything.</p><p></p><p>EDIT EDIT - Also, yes, picking a mechanically worse option totally can make you a better roleplayer. A very simple example is if you are playing a character sworn to not use guns in a system where guns are mechanically superior to other weapons - you could, of course, ignore the fact that your character doesn't use guns, and just use them, because they're mechanically superior, but would be terrible RP. Apparently in your book, it would "make you a better roleplayer", by ignoring RP and instead going for mechanical optimization. That's... an unusual viewpoint, no?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6308253, member: 18"] Doesn't this argument essentially apply to all editions of D&D, though? That you should, logically, optimally, only improvise if it's better than using your powers? I mean, this is why Thieves and Fighters tended to improvise most in 2E AD&D, because they didn't have any powers, and it was often possible to come up with an improvisation better than an unreliable (due to low THAC0) backstab or even the Fighter's multiple attacks. Whereas a Wizard of about level 7-9+ in 2E (with a high INT) rarely improvised (as in tried something other than casting a spell), because spells were almost always the best option. 5E will definitely have this problem, too, if you consider it a problem - unless the DM is willing to make improvised actions into instant takedowns, as you suggest, it's rarely going to be smart to use them. What am I wrong about, specifically? Are you saying that Page 42 applies specifically to Underwater and Mounted Combat? I'm sorry that people an Encounters behaved nastily to you if you didn't play in a hyper-optimized way, but that's outside my control. I have not suggested that Page 42 is optimal. I don't play with a group who only do "optimal" things, and if a player was nasty to another just because the other wasn't "using his AEDU routine", dude, I'd kick him out of my group. EDIT - I should add that any DM worth their salt should recall that Page 42 is "guidelines", not rules - you don't actually have to use those numbers. If you feel they're too low for the optimization-level of the group, you can increase them. If they're too high, well, decrease them. I think your complaint is Encounters-specific, in a sense, because there the DMs can't really change anything. EDIT EDIT - Also, yes, picking a mechanically worse option totally can make you a better roleplayer. A very simple example is if you are playing a character sworn to not use guns in a system where guns are mechanically superior to other weapons - you could, of course, ignore the fact that your character doesn't use guns, and just use them, because they're mechanically superior, but would be terrible RP. Apparently in your book, it would "make you a better roleplayer", by ignoring RP and instead going for mechanical optimization. That's... an unusual viewpoint, no? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
Top