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Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6308266" data-attributes="member: 18"><p>Actually, no. The Toughness Feat, according to Monte Cook is specifically designed to screw players who aren't system masters over, which has nothing to do with role-playing or not-roleplaying.</p><p></p><p>3.0 multi-classing is a better example - that was designed with the apparent assumption that players would only take logical, reasonable MC choices, rather than horribly exploiting the system to the maximum extent possible, or that DMs would stop them exploiting it.</p><p></p><p>Sadly, players did horribly exploit it, and apparently DMs didn't stop them, to judge from the internet.</p><p></p><p>I don't remember Greater Two-Weapon Fighting, what was it's deal? Is it just that it's a mathematically terrible idea to use it? Again, though, you don't take that Feat because you're roleplaying, you take it because you want power (if you're RPing a two-weapon fighter, there are dozens of Feats you can pick - you don't have to pick that one), but it's a trap feat, presumably for the same reason as Toughness - Monte Cook was being a bastard.</p><p></p><p>Level adjustments are just shoddy game design, and not to do with this issue that I can see.</p><p></p><p>Notice how all your examples have one thing in common, though - they're about Character Building. Not in-character actions. I'm talking about in-character actions - sometimes, yes, if you are roleplaying, you do not always have the PC take the action which is necessarily most mechanically optimal. Do you disagree?</p><p></p><p>EDIT - Specific example from my own experience - Playing V:tM, my PC got very angry with a Risen - most mechanically advantageous thing would have been to pull my gun and shoot it, but it wouldn't have been in-character or made sense in context, so I took a swing at it - which of course failed to connect because my character was neither a martial arts expert, nor a fellow who was prone to doing the smart thing every time. No doubt, had I been playing Encounters D&D, doing something dumb-but-appropriate like that would have got me "dirty looks", but honestly, to hell with people who put optimization before RP in terms of actual in-game actions. I can kind of respect it in character building, but once you're in the game, you're playing a character, not just playing a game, imo.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6308266, member: 18"] Actually, no. The Toughness Feat, according to Monte Cook is specifically designed to screw players who aren't system masters over, which has nothing to do with role-playing or not-roleplaying. 3.0 multi-classing is a better example - that was designed with the apparent assumption that players would only take logical, reasonable MC choices, rather than horribly exploiting the system to the maximum extent possible, or that DMs would stop them exploiting it. Sadly, players did horribly exploit it, and apparently DMs didn't stop them, to judge from the internet. I don't remember Greater Two-Weapon Fighting, what was it's deal? Is it just that it's a mathematically terrible idea to use it? Again, though, you don't take that Feat because you're roleplaying, you take it because you want power (if you're RPing a two-weapon fighter, there are dozens of Feats you can pick - you don't have to pick that one), but it's a trap feat, presumably for the same reason as Toughness - Monte Cook was being a bastard. Level adjustments are just shoddy game design, and not to do with this issue that I can see. Notice how all your examples have one thing in common, though - they're about Character Building. Not in-character actions. I'm talking about in-character actions - sometimes, yes, if you are roleplaying, you do not always have the PC take the action which is necessarily most mechanically optimal. Do you disagree? EDIT - Specific example from my own experience - Playing V:tM, my PC got very angry with a Risen - most mechanically advantageous thing would have been to pull my gun and shoot it, but it wouldn't have been in-character or made sense in context, so I took a swing at it - which of course failed to connect because my character was neither a martial arts expert, nor a fellow who was prone to doing the smart thing every time. No doubt, had I been playing Encounters D&D, doing something dumb-but-appropriate like that would have got me "dirty looks", but honestly, to hell with people who put optimization before RP in terms of actual in-game actions. I can kind of respect it in character building, but once you're in the game, you're playing a character, not just playing a game, imo. [/QUOTE]
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Can an elf rogue be a decent archer in (Basic) D&D 5th edition?
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