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General Tabletop Discussion
*Pathfinder & Starfinder
Can an immediate interrupt stop movement?
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<blockquote data-quote="mysticknight232" data-source="post: 5169128" data-attributes="member: 88123"><p>My group is having a debate over the Hunters Weave Through the Fray power specifically, but this quesetion applies to similar interrupts as well. I don't have access to the power, but i believe it's an immediate interrupt that says you can shift your wis mod as an imm. interrupt if an enemy moves into a square adjacent to you. Per the compendium definition of Interrupt, if you invalidate the triggering action i.e. moving adjacent to you in this case, the action is lost. </p><p> </p><p>So here's the real quesetion...my party is arguing that if my hunter shifts INTO and stays in the square that the mob wants to shift into as part of my Imm. Int., i would therefore invalidate the triggering action meaning the mob would lose the rest of his movement action and have to stay where he is. Whereas if i shifted away from the mob, the mob could continue it's movement since by definition of an interrupt, i'm not stopping his movement. </p><p> </p><p>Can anybody confirm if this is how it would work? the scenario is a mob is going after a squishy and they think i could step in front of the mob to stop it's movement and make it attack me instead of continuing on to the squishy target (ignore the fact that if i didn't move the mob would simply grant me an OA from moving next to me then moving away from me to get to the squishy) </p><p> </p><p><strong><em>Interrupt: An immediate interrupt lets you jump in when a certain trigger condition arises, acting before the trigger resolves. If an interrupt invalidates a triggering action, that action is lost. For example, an enemy makes a melee attack against you, but you use a power that lets you shift away as an immediate interrupt. If your enemy can no longer reach you, the enemy’s attack action is lost.</em></strong></p></blockquote><p></p>
[QUOTE="mysticknight232, post: 5169128, member: 88123"] My group is having a debate over the Hunters Weave Through the Fray power specifically, but this quesetion applies to similar interrupts as well. I don't have access to the power, but i believe it's an immediate interrupt that says you can shift your wis mod as an imm. interrupt if an enemy moves into a square adjacent to you. Per the compendium definition of Interrupt, if you invalidate the triggering action i.e. moving adjacent to you in this case, the action is lost. So here's the real quesetion...my party is arguing that if my hunter shifts INTO and stays in the square that the mob wants to shift into as part of my Imm. Int., i would therefore invalidate the triggering action meaning the mob would lose the rest of his movement action and have to stay where he is. Whereas if i shifted away from the mob, the mob could continue it's movement since by definition of an interrupt, i'm not stopping his movement. Can anybody confirm if this is how it would work? the scenario is a mob is going after a squishy and they think i could step in front of the mob to stop it's movement and make it attack me instead of continuing on to the squishy target (ignore the fact that if i didn't move the mob would simply grant me an OA from moving next to me then moving away from me to get to the squishy) [B][I]Interrupt: An immediate interrupt lets you jump in when a certain trigger condition arises, acting before the trigger resolves. If an interrupt invalidates a triggering action, that action is lost. For example, an enemy makes a melee attack against you, but you use a power that lets you shift away as an immediate interrupt. If your enemy can no longer reach you, the enemy’s attack action is lost.[/I][/B] [/QUOTE]
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Can an immediate interrupt stop movement?
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