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Can Anybody Make Sense of New XP values?
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<blockquote data-quote="GameDoc" data-source="post: 6027475" data-attributes="member: 53915"><p>I thought this was a particular strength of the way 4e approached XP. The scale was not what you're describing, but it was the same paradigm and it made encounter design easier.</p><p></p><p>Incidentally, they pretty much ported in the encounter design/XP budget concept from 4e into the play test. I whipped up a kobold lair using the guidelines and reskinned a dark acolyte as their shaman. The party annihilated them without breaking a sweat, even though the guidelines in the play test should have made a couple of the encounters "difficult" based on monster level and XP value.</p><p></p><p>To me that suggests the monster design and threat potential vis-a-vis level/XP is off. The encounter design method did well for me in 4e.</p></blockquote><p></p>
[QUOTE="GameDoc, post: 6027475, member: 53915"] I thought this was a particular strength of the way 4e approached XP. The scale was not what you're describing, but it was the same paradigm and it made encounter design easier. Incidentally, they pretty much ported in the encounter design/XP budget concept from 4e into the play test. I whipped up a kobold lair using the guidelines and reskinned a dark acolyte as their shaman. The party annihilated them without breaking a sweat, even though the guidelines in the play test should have made a couple of the encounters "difficult" based on monster level and XP value. To me that suggests the monster design and threat potential vis-a-vis level/XP is off. The encounter design method did well for me in 4e. [/QUOTE]
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Can Anybody Make Sense of New XP values?
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