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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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General Tabletop Discussion
*Pathfinder & Starfinder
can anyone cost this ASAP please?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2713821" data-attributes="member: 23094"><p>I'll take a quick stab at actually coming up with a price for this using the Patryn of Elvenshae Patented Magic Item Pricing System (TM) (R). It probably won't be pretty, though.</p><p></p><p></p><p></p><p>So, what individual items do we have here?</p><p></p><ul> <li data-xf-list-type="ul">+5 Luck bonus to Saving Throws, Ability Checks, and Skill Checks</li> <li data-xf-list-type="ul">+8 Armor bonus to AC</li> <li data-xf-list-type="ul">Invisbility "at will"</li> <li data-xf-list-type="ul">Fly "at will"</li> <li data-xf-list-type="ul">Freedom of Movement 2 / Day</li> <li data-xf-list-type="ul">Protection from Evil "at will" (+2 Deflection bonus to AC, +2 Resistance bonus to saves against Evil creatures; protection from mental control and posession, warding from summoned creatures)</li> <li data-xf-list-type="ul">Sustains Creature without Food or Water</li> <li data-xf-list-type="ul">Sustains Creature without Air</li> <li data-xf-list-type="ul">Detect magic "at will"</li> <li data-xf-list-type="ul">Detect halflings "at will"</li> <li data-xf-list-type="ul">Detect minerals "at will"</li> <li data-xf-list-type="ul">Ring of elemental command (dragons)</li> <li data-xf-list-type="ul">Spell storing 10</li> </ul><p></p><p>Holy crap. That's a lot of stuff.</p><p></p><p>So, let's get the easy stuff out of the way.</p><p></p><ul> <li data-xf-list-type="ul">+5 Luck bonus to Saving Throws, Ability Checks, and Skill Checks</li> <li data-xf-list-type="ul">+8 Armor bonus to AC</li> <li data-xf-list-type="ul">Sustains Creature without Food or Water</li> <li data-xf-list-type="ul">Sustains Creature without Air</li> <li data-xf-list-type="ul">Ring of elemental command (dragons)</li> <li data-xf-list-type="ul">Spell storing 10</li> </ul><p></p><p>The first is nothing more than a more powerful Luckstone. Luckstones provide a +1 luck bonus to the above for 20,000gp. They're unslotted, so a slotted version would be 10,000gp. Using the generic bonus formula (Bonus^2 * Constant), the constant for a luck bonus to the above is 10,000gp. A +5 bonus, then, would cost 250,000gp.</p><p></p><p>Armor bonuses are easy. Armor bonus squared * 1,000gp. This, then, costs 64,000gp.</p><p></p><p>Clear Spindle Ioun stones sustain you without food or water for 4,000gp. Since it's unslotted, a slotted version would cost 2,000gp.</p><p></p><p>Iridescent Spindle Ioun stones sustain you without air for 18,000gp. Since it's unslotted, a slotted version would cost 9,000gp.</p><p></p><p>Rings of elemental command run you 200,000gp. Assuming a 30% price increase to work on dragons, you've 260,000gp.</p><p></p><p>Finally, that's just a ring of spell storing, major. Add on another 200,000gp.</p><p></p><p>Now, we look at the "Spellcasting" parts of this item.</p><p></p><ul> <li data-xf-list-type="ul">Invisbility "at will"</li> <li data-xf-list-type="ul">Fly "at will"</li> <li data-xf-list-type="ul">Freedom of Movement 2 / Day</li> <li data-xf-list-type="ul">Detect magic "at will"</li> <li data-xf-list-type="ul">Detect halflings "at will"</li> <li data-xf-list-type="ul">Detect minerals "at will"</li> </ul><p></p><p>These are all priced at Spell Level * Caster Level * 1,800gp, for being Command Activated powers. Given everything else this bad boy has, we'll make the CL 20. I'll also say that Detert Halflings and Detect Minerals are similar enough to other detect spells to be 1st-level, as well.</p><p></p><p>Invisibility: 2 * 20 * 1,800 = 72,000gp. Each activation lasts 20 minutes.</p><p></p><p>Fly: 3 * 20 * 1,800gp = 108,000gp. Each activation lasts 20 minutes.</p><p></p><p>FoM: 4 * 20 * 1,800gp = 144,000gp / (5 / 2 / Day) = 57,600gp. Each activation lasts 200 minutes.</p><p></p><p>Detect Magic: 1 * 20 * 1,800 = 36,000gp. Each activation lasts 20 minutes.</p><p></p><p>Detect Halflings: 1 * 20 * 1,800 = 36,000gp. Each activation lasts 20 minutes. </p><p></p><p>Detect Minerals: 1 * 20 * 1,800 = 36,000gp. Each activation lasts 20 minutes.</p><p></p><p>And this leaves us with Protection from Evil, which we'll break into component parts and then largely ignore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>+2 Deflection bonus to AC</p><p>+2 Resistance bonus to Saves</p><p>Mental protection</p><p>Hedge out Summons</p><p></p><p>The mental protection and ability to hedge out summons we'll just pretend don't exist.</p><p></p><p>A +2 Deflection bonus to AC is just 2 * 2 * 2,000gp = 8,000gp, and a +2 Resistance bonus to saves is 2 * 2 * 1,000gp = 4,000gp.</p><p></p><p>So, let's put these all in one big list:</p><p></p><ul> <li data-xf-list-type="ul">+5 Luck bonus to Saving Throws, Ability Checks, and Skill Checks: 250,000gp</li> <li data-xf-list-type="ul">+8 Armor bonus to AC: 64,000gp</li> <li data-xf-list-type="ul">Invisbility "at will": 72,000gp</li> <li data-xf-list-type="ul">Fly "at will": 108,000gp</li> <li data-xf-list-type="ul">Freedom of Movement 2 / Day: 57,600gp</li> <li data-xf-list-type="ul">+2 Deflection bonus to AC: 8,000gp</li> <li data-xf-list-type="ul">+2 Resistance bonus to saves: 4,000gp</li> <li data-xf-list-type="ul">Sustains Creature without Food or Water: 2,000gp</li> <li data-xf-list-type="ul">Sustains Creature without Air: 9,000gp</li> <li data-xf-list-type="ul">Detect magic "at will": 36,000gp</li> <li data-xf-list-type="ul">Detect halflings "at will": 36,000gp</li> <li data-xf-list-type="ul">Detect minerals "at will": 36,000gp</li> <li data-xf-list-type="ul">Ring of elemental command (dragons): 260,000gp</li> <li data-xf-list-type="ul">Spell storing 10: 200,000gp</li> </ul><p></p><p>Now, we go through and pick which items fit the item affinity for the bracer slot. Bracers have affinity for "Combat," so any non-combat-related ability will have its cost increased by 50%. That brings us to (highlighted items have affinity):</p><p></p><ul> <li data-xf-list-type="ul"><strong>+5 Luck bonus to Saving Throws, Ability Checks, and Skill Checks: 250,000gp</strong></li> <li data-xf-list-type="ul"><strong>+8 Armor bonus to AC: 64,000gp</strong></li> <li data-xf-list-type="ul">Invisbility "at will": 108,000gp</li> <li data-xf-list-type="ul">Fly "at will": 162,000gp</li> <li data-xf-list-type="ul"><strong>Freedom of Movement 2 / Day: 57,600gp</strong></li> <li data-xf-list-type="ul"><strong>+2 Deflection bonus to AC: 8,000gp</strong></li> <li data-xf-list-type="ul"><strong>+2 Resistance bonus to saves: 4,000gp</strong></li> <li data-xf-list-type="ul">Sustains Creature without Food or Water: 3,000gp</li> <li data-xf-list-type="ul">Sustains Creature without Air: 13,500gp</li> <li data-xf-list-type="ul">Detect magic "at will": 54,000gp</li> <li data-xf-list-type="ul">Detect halflings "at will": 54,000gp</li> <li data-xf-list-type="ul">Detect minerals "at will": 54,000gp</li> <li data-xf-list-type="ul"><strong>Ring of elemental command (dragons): 260,000gp</strong></li> <li data-xf-list-type="ul">Spell storing 10: 300,000gp</li> </ul><p></p><p>Now, we pick the "primary ability;" that's most expensive one. In our case, that's Spell Storing 10. Its cost remains the same. Everything else's cost increases by [a further] 50%.</p><p></p><p>This brings us to:</p><p></p><ul> <li data-xf-list-type="ul">+5 Luck bonus to Saving Throws, Ability Checks, and Skill Checks: 375,000gp</li> <li data-xf-list-type="ul">+8 Armor bonus to AC: 96,000gp</li> <li data-xf-list-type="ul">Invisbility "at will": 162,000gp</li> <li data-xf-list-type="ul">Fly "at will": 243,000gp</li> <li data-xf-list-type="ul">Freedom of Movement 2 / Day: 86,400gp</li> <li data-xf-list-type="ul">+2 Deflection bonus to AC: 12,000gp</li> <li data-xf-list-type="ul">+2 Resistance bonus to saves: 6,000gp</li> <li data-xf-list-type="ul">Sustains Creature without Food or Water: 4,500gp</li> <li data-xf-list-type="ul">Sustains Creature without Air: 20,250gp</li> <li data-xf-list-type="ul">Detect magic "at will": 81,000gp</li> <li data-xf-list-type="ul">Detect halflings "at will": 81,000gp</li> <li data-xf-list-type="ul">Detect minerals "at will": 81,000gp</li> <li data-xf-list-type="ul">Ring of elemental command (dragons): 390,000gp<br /> <strong>[*]Spell storing 10: 300,000gp</strong></li> </ul><p></p><p>... for a ridiculous grand total of 1,938,150gp.</p><p></p><p>Yes, folks, this magic item prices out at 1.9 <strong>million</strong> gp.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2713821, member: 23094"] I'll take a quick stab at actually coming up with a price for this using the Patryn of Elvenshae Patented Magic Item Pricing System (TM) (R). It probably won't be pretty, though. So, what individual items do we have here? [list] [*]+5 Luck bonus to Saving Throws, Ability Checks, and Skill Checks [*]+8 Armor bonus to AC [*]Invisbility "at will" [*]Fly "at will" [*]Freedom of Movement 2 / Day [*]Protection from Evil "at will" (+2 Deflection bonus to AC, +2 Resistance bonus to saves against Evil creatures; protection from mental control and posession, warding from summoned creatures) [*]Sustains Creature without Food or Water [*]Sustains Creature without Air [*]Detect magic "at will" [*]Detect halflings "at will" [*]Detect minerals "at will" [*]Ring of elemental command (dragons) [*]Spell storing 10[/list] Holy crap. That's a lot of stuff. So, let's get the easy stuff out of the way. [list] [*]+5 Luck bonus to Saving Throws, Ability Checks, and Skill Checks [*]+8 Armor bonus to AC [*]Sustains Creature without Food or Water [*]Sustains Creature without Air [*]Ring of elemental command (dragons) [*]Spell storing 10[/list] The first is nothing more than a more powerful Luckstone. Luckstones provide a +1 luck bonus to the above for 20,000gp. They're unslotted, so a slotted version would be 10,000gp. Using the generic bonus formula (Bonus^2 * Constant), the constant for a luck bonus to the above is 10,000gp. A +5 bonus, then, would cost 250,000gp. Armor bonuses are easy. Armor bonus squared * 1,000gp. This, then, costs 64,000gp. Clear Spindle Ioun stones sustain you without food or water for 4,000gp. Since it's unslotted, a slotted version would cost 2,000gp. Iridescent Spindle Ioun stones sustain you without air for 18,000gp. Since it's unslotted, a slotted version would cost 9,000gp. Rings of elemental command run you 200,000gp. Assuming a 30% price increase to work on dragons, you've 260,000gp. Finally, that's just a ring of spell storing, major. Add on another 200,000gp. Now, we look at the "Spellcasting" parts of this item. [list] [*]Invisbility "at will" [*]Fly "at will" [*]Freedom of Movement 2 / Day [*]Detect magic "at will" [*]Detect halflings "at will" [*]Detect minerals "at will"[/list] These are all priced at Spell Level * Caster Level * 1,800gp, for being Command Activated powers. Given everything else this bad boy has, we'll make the CL 20. I'll also say that Detert Halflings and Detect Minerals are similar enough to other detect spells to be 1st-level, as well. Invisibility: 2 * 20 * 1,800 = 72,000gp. Each activation lasts 20 minutes. Fly: 3 * 20 * 1,800gp = 108,000gp. Each activation lasts 20 minutes. FoM: 4 * 20 * 1,800gp = 144,000gp / (5 / 2 / Day) = 57,600gp. Each activation lasts 200 minutes. Detect Magic: 1 * 20 * 1,800 = 36,000gp. Each activation lasts 20 minutes. Detect Halflings: 1 * 20 * 1,800 = 36,000gp. Each activation lasts 20 minutes. Detect Minerals: 1 * 20 * 1,800 = 36,000gp. Each activation lasts 20 minutes. And this leaves us with Protection from Evil, which we'll break into component parts and then largely ignore. :) +2 Deflection bonus to AC +2 Resistance bonus to Saves Mental protection Hedge out Summons The mental protection and ability to hedge out summons we'll just pretend don't exist. A +2 Deflection bonus to AC is just 2 * 2 * 2,000gp = 8,000gp, and a +2 Resistance bonus to saves is 2 * 2 * 1,000gp = 4,000gp. So, let's put these all in one big list: [list] [*]+5 Luck bonus to Saving Throws, Ability Checks, and Skill Checks: 250,000gp [*]+8 Armor bonus to AC: 64,000gp [*]Invisbility "at will": 72,000gp [*]Fly "at will": 108,000gp [*]Freedom of Movement 2 / Day: 57,600gp [*]+2 Deflection bonus to AC: 8,000gp [*]+2 Resistance bonus to saves: 4,000gp [*]Sustains Creature without Food or Water: 2,000gp [*]Sustains Creature without Air: 9,000gp [*]Detect magic "at will": 36,000gp [*]Detect halflings "at will": 36,000gp [*]Detect minerals "at will": 36,000gp [*]Ring of elemental command (dragons): 260,000gp [*]Spell storing 10: 200,000gp[/list] Now, we go through and pick which items fit the item affinity for the bracer slot. Bracers have affinity for "Combat," so any non-combat-related ability will have its cost increased by 50%. That brings us to (highlighted items have affinity): [list][*][b]+5 Luck bonus to Saving Throws, Ability Checks, and Skill Checks: 250,000gp[/b] [*][b]+8 Armor bonus to AC: 64,000gp[/b] [*]Invisbility "at will": 108,000gp [*]Fly "at will": 162,000gp [*][b]Freedom of Movement 2 / Day: 57,600gp[/b] [*][b]+2 Deflection bonus to AC: 8,000gp[/b] [*][b]+2 Resistance bonus to saves: 4,000gp[/b] [*]Sustains Creature without Food or Water: 3,000gp [*]Sustains Creature without Air: 13,500gp [*]Detect magic "at will": 54,000gp [*]Detect halflings "at will": 54,000gp [*]Detect minerals "at will": 54,000gp [*][b]Ring of elemental command (dragons): 260,000gp[/b] [*]Spell storing 10: 300,000gp[/list] Now, we pick the "primary ability;" that's most expensive one. In our case, that's Spell Storing 10. Its cost remains the same. Everything else's cost increases by [a further] 50%. This brings us to: [list] [*]+5 Luck bonus to Saving Throws, Ability Checks, and Skill Checks: 375,000gp [*]+8 Armor bonus to AC: 96,000gp [*]Invisbility "at will": 162,000gp [*]Fly "at will": 243,000gp [*]Freedom of Movement 2 / Day: 86,400gp [*]+2 Deflection bonus to AC: 12,000gp [*]+2 Resistance bonus to saves: 6,000gp [*]Sustains Creature without Food or Water: 4,500gp [*]Sustains Creature without Air: 20,250gp [*]Detect magic "at will": 81,000gp [*]Detect halflings "at will": 81,000gp [*]Detect minerals "at will": 81,000gp [*]Ring of elemental command (dragons): 390,000gp [b][*]Spell storing 10: 300,000gp[/b][/list] ... for a ridiculous grand total of 1,938,150gp. Yes, folks, this magic item prices out at 1.9 [b]million[/b] gp. [/QUOTE]
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can anyone cost this ASAP please?
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