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Can anyone describe 4E in 1E/2E terms?
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<blockquote data-quote="BeauNiddle" data-source="post: 4249874" data-attributes="member: 836"><p>4th ed is 1st ed with fewer special cases.</p><p></p><p>1st ed and 2nd ed read scary. There are all these wonderful abiliities and monsters with special powers. However when running it the vast majority of DMs went out the way to protect the players from exactly those powers. 4th ed has removed a lot of those powers so it reads less scary but plays in much the same way.</p><p></p><p>Magic has been toned down a lot. One of the main things in 4th ed is they have removed nearly all save or die spells / abilities. They have instead replaced them with two turn abilities. You get one warning and then you have to react to the situation before you die (either by running / somebody else forcing the creature away / putting up the right defences / etc.)</p><p></p><p>If you played 1st ed where you had to research the creatures you were about to face to know how to survive then 4th ed supports your style of play. If you played 1st ed to see how far this current character could get before dying then 4th ed supports your style of play (although you're likely to get slightly further for the same amount of caution)</p><p></p><p></p><p>The main problem in describing the game in 1E/2E terms is the fact 1E/2E terms never existed - it was the terms of the houserules and options used by that specific DM. 4th ed is still D&D. Fighters fight, magic users use magic, monsters kill and monsters die. Good deads are done, bad deads are done. What more is there to know?</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4249874, member: 836"] 4th ed is 1st ed with fewer special cases. 1st ed and 2nd ed read scary. There are all these wonderful abiliities and monsters with special powers. However when running it the vast majority of DMs went out the way to protect the players from exactly those powers. 4th ed has removed a lot of those powers so it reads less scary but plays in much the same way. Magic has been toned down a lot. One of the main things in 4th ed is they have removed nearly all save or die spells / abilities. They have instead replaced them with two turn abilities. You get one warning and then you have to react to the situation before you die (either by running / somebody else forcing the creature away / putting up the right defences / etc.) If you played 1st ed where you had to research the creatures you were about to face to know how to survive then 4th ed supports your style of play. If you played 1st ed to see how far this current character could get before dying then 4th ed supports your style of play (although you're likely to get slightly further for the same amount of caution) The main problem in describing the game in 1E/2E terms is the fact 1E/2E terms never existed - it was the terms of the houserules and options used by that specific DM. 4th ed is still D&D. Fighters fight, magic users use magic, monsters kill and monsters die. Good deads are done, bad deads are done. What more is there to know? [/QUOTE]
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Can anyone describe 4E in 1E/2E terms?
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