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Can anyone explain Masterwork Armour?
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<blockquote data-quote="Aservan" data-source="post: 4257494" data-attributes="member: 63340"><p>Cadfan's explanation is essentially correct.</p><p></p><p>The mechanics of the new armor construction/materials are actually simple once you get it but I had to read through it a few times before I understood what it meant.</p><p></p><p>To use your example of Warplate: You can't make warplate without a magic bonus of +4. In other words it will always be ____ Warplate +4 or higher. So yes you can make Dwarven Warplate +4 or Dwarven Warplate +5, etc. You can not have Warplate +3 because the +3 is not enough to maintain the enchantment. Incedentally the Warplate +4 would have an AC bonus of 15. 4 for the magic and 11 for the Warplate itself. It is a neat way to get around magic bonuses can't stack with themselves. If the armor itself has a better bonus then you bypass that rule.</p><p></p><p>Like Cadfan said it is really about keeping up with the monsters and making sure that heavy armor keeps its utility all the way through the game. The idea that magic materials and construction will always yield magic armor is a fluff justification to make sure that you can't have level 5 characters running around in Godplate +1 with a +14 to AC.</p></blockquote><p></p>
[QUOTE="Aservan, post: 4257494, member: 63340"] Cadfan's explanation is essentially correct. The mechanics of the new armor construction/materials are actually simple once you get it but I had to read through it a few times before I understood what it meant. To use your example of Warplate: You can't make warplate without a magic bonus of +4. In other words it will always be ____ Warplate +4 or higher. So yes you can make Dwarven Warplate +4 or Dwarven Warplate +5, etc. You can not have Warplate +3 because the +3 is not enough to maintain the enchantment. Incedentally the Warplate +4 would have an AC bonus of 15. 4 for the magic and 11 for the Warplate itself. It is a neat way to get around magic bonuses can't stack with themselves. If the armor itself has a better bonus then you bypass that rule. Like Cadfan said it is really about keeping up with the monsters and making sure that heavy armor keeps its utility all the way through the game. The idea that magic materials and construction will always yield magic armor is a fluff justification to make sure that you can't have level 5 characters running around in Godplate +1 with a +14 to AC. [/QUOTE]
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Can anyone explain Masterwork Armour?
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