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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can anyone explain Masterwork Armour?
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<blockquote data-quote="RLBURNSIDE" data-source="post: 5352823" data-attributes="member: 94650"><p><strong>it was a mistake</strong></p><p></p><p>to make masterwork optional and with "wierd materials". Nobody asks the rogue to go study with some esoteric master-thief in order to boost his Dex from 21 to 22, do they.It just happens.</p><p></p><p>Some DMs read the fluff section like in the +3 psionic hardnened plate and scoff, and say no way, not realizing the defender in plate now has worse AC than the rogue.</p><p></p><p>It really sucks spending all these feats and money on armor and having to sell it at 1/5th the price when you just want to upgrade it from +2 to +3 but can't because there is no transfer enchantment or enchant magic item that can transfer from a weaker masterwork material to a better one. I.e., heavy armor users are hosed, unless you have a very cooperative DM. If you're in the middle of a dungeon, even with someone in the party who can cast those rituals, there's no way you can get access to the next better masterwork AC until you get back to town, and even then! you cannot salvage the value of your old armor in the upgrade, since it is now vendor or disenchant fodder. </p><p></p><p>Transferring enchantments should apply to upgrading masterwork materials without extra cost. Chosing between losing 1/5th the value of your armor each upgrade is a huge deal. </p><p></p><p>At 18th level you shouldn't be getting a +3 AC boost for free, you should be going up +2 only since you SHOULD already have masterwork, in order to balance with light armor wearers, who already have less penalties to skill checks, speed, flying, all sorts of things.</p></blockquote><p></p>
[QUOTE="RLBURNSIDE, post: 5352823, member: 94650"] [b]it was a mistake[/b] to make masterwork optional and with "wierd materials". Nobody asks the rogue to go study with some esoteric master-thief in order to boost his Dex from 21 to 22, do they.It just happens. Some DMs read the fluff section like in the +3 psionic hardnened plate and scoff, and say no way, not realizing the defender in plate now has worse AC than the rogue. It really sucks spending all these feats and money on armor and having to sell it at 1/5th the price when you just want to upgrade it from +2 to +3 but can't because there is no transfer enchantment or enchant magic item that can transfer from a weaker masterwork material to a better one. I.e., heavy armor users are hosed, unless you have a very cooperative DM. If you're in the middle of a dungeon, even with someone in the party who can cast those rituals, there's no way you can get access to the next better masterwork AC until you get back to town, and even then! you cannot salvage the value of your old armor in the upgrade, since it is now vendor or disenchant fodder. Transferring enchantments should apply to upgrading masterwork materials without extra cost. Chosing between losing 1/5th the value of your armor each upgrade is a huge deal. At 18th level you shouldn't be getting a +3 AC boost for free, you should be going up +2 only since you SHOULD already have masterwork, in order to balance with light armor wearers, who already have less penalties to skill checks, speed, flying, all sorts of things. [/QUOTE]
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Community
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Can anyone explain Masterwork Armour?
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