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Can anyone explain YB to me?
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<blockquote data-quote="Wicht" data-source="post: 278650" data-attributes="member: 221"><p>YB you say? Sounds like something I can help with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>YB is almost totally centered around a random generator and the fights are judged on purely arbitrary standards at the whim of the judge. So whats the attraction? You almost have to try it to believe how addictive it can be as a game. Plus, in the current YB 2.0 rules we have added a greater degree of control over the moves and more fight variations to allow more or less control over the fights. Also as you win more fights, you gain special abilities for your characters that allow you, with some strategy, to be better at the game than others. </p><p></p><p>For example, some paths allow a fighter to post two moves at once. Which means if you think you have a killer move, you can stack up the points you win by posting a second move in addition to the first (This power is called a Fist of Fury). Some fighters can choose to once or twice during a fight cancel a round if they think the other move is too good for them (called a dirty trick). The rules for the game are available for you to read at <a href="http://webpages.charter.net/midknight/ybrule.html" target="_blank">YB Rules</a> and give a detailed explanation of what you can or can't do. There is also a faq at the top of the fight club front page.</p><p></p><p>One cannot talk of fight club without also mentioning YBA (YB adventure) which is a seperate game from YB. YBA is in some ways as popular if not more so than YB. In YBA one uses the same generator as in YB but character advancement is experience based and the powers are bought by the players as they go up in level. YBA is more of a traditional rpg than YB and is great for one on one or one on two adventures. Characters in YBA can purchase equipment and the characters advanced by one judge can leave that judges adventure and enter another judges adventure without worrying about whether the GM will accept them or not as all characters and adventures must abide by the same set of rules. Rules for YBA can be found at </p><p><a href="http://geocities.com/graydoom/yba/ybarules.html" target="_blank">YBA rules</a>. Unlike Yb which is in its second set of rules, YBA is still in its first incarnation. When someone gets to the bottom of Wicht's Lair (my personal dungeon) and kills the lich Wicht I will feel playtesting to be over and get busy (with the help of the YBA players) rewriting the rules. However the game, with its bugs and all, is still a lot of fun to play as a bb game.</p></blockquote><p></p>
[QUOTE="Wicht, post: 278650, member: 221"] YB you say? Sounds like something I can help with :D YB is almost totally centered around a random generator and the fights are judged on purely arbitrary standards at the whim of the judge. So whats the attraction? You almost have to try it to believe how addictive it can be as a game. Plus, in the current YB 2.0 rules we have added a greater degree of control over the moves and more fight variations to allow more or less control over the fights. Also as you win more fights, you gain special abilities for your characters that allow you, with some strategy, to be better at the game than others. For example, some paths allow a fighter to post two moves at once. Which means if you think you have a killer move, you can stack up the points you win by posting a second move in addition to the first (This power is called a Fist of Fury). Some fighters can choose to once or twice during a fight cancel a round if they think the other move is too good for them (called a dirty trick). The rules for the game are available for you to read at [URL=http://webpages.charter.net/midknight/ybrule.html]YB Rules[/URL] and give a detailed explanation of what you can or can't do. There is also a faq at the top of the fight club front page. One cannot talk of fight club without also mentioning YBA (YB adventure) which is a seperate game from YB. YBA is in some ways as popular if not more so than YB. In YBA one uses the same generator as in YB but character advancement is experience based and the powers are bought by the players as they go up in level. YBA is more of a traditional rpg than YB and is great for one on one or one on two adventures. Characters in YBA can purchase equipment and the characters advanced by one judge can leave that judges adventure and enter another judges adventure without worrying about whether the GM will accept them or not as all characters and adventures must abide by the same set of rules. Rules for YBA can be found at [URL=http://geocities.com/graydoom/yba/ybarules.html]YBA rules[/URL]. Unlike Yb which is in its second set of rules, YBA is still in its first incarnation. When someone gets to the bottom of Wicht's Lair (my personal dungeon) and kills the lich Wicht I will feel playtesting to be over and get busy (with the help of the YBA players) rewriting the rules. However the game, with its bugs and all, is still a lot of fun to play as a bb game. [/QUOTE]
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